You sir, are not realizing the way SC2 works!
SC2 hosting is no longer us actually hosting, it's all done through BNet now.
Also, players will never find your game if you just pick a random map, since blizzard decided to add their brilliant "popularity system".
Yeah, it sucks.
So, someone told me to get campaign models, I just simply add the dependency for Campaign and Story Campaign. Well all fine and dandy, after adding them, I sure had the models! EXCEPT I couldn't access any of my OLD data?? All of the units I had placed on the map were GONE. None of my...
Funny thing is that my map is on like page 5-6 just because it has the word "ORPG" in it...it's SO not even close to being finished that its not even funny...I dislike releasing something in this state, simply for testing purposes, but I guess thats what anybody does for beta testing...
Privately published maps can only be seen by people you invite, and only you can host it. Basically you need to have a bunch of people on your friends list guarenteed to be on at a certain time to get a good private test run, but I'd rather do public tests.. Aparently not without publishing it...
How are we supposed to test maps on BNet (publicly)? First off, the only way I see this to be possible is to actually publish the map, which if you are testing is quite stupid, as it is likely buggy and unfinished, NOT ready to be published. Secondly, when you publish your map publicly, you...
Is there an action to add experience to a hero? After they complete my quest I want to add a certain amount of experience as a reward, but there appears to be no Add experience to unit action like there was in WC3.
If there is no action for this, is there a workaround? Can I spawn a dummy...
In a 256x256 map, if you set the camera angle to be able to see the whole map, your computer tries to render the whole thing, even models that aren't visable.
I currently have a forest placed in the top right hand corner of the map, with a unit with a third person camera, and any time you...
Is there a function to set a units max health using triggers?
I want to have a fourth attribute called Stamina and this stamina should control the units health, instead of strength. Is there any way I can do this with triggers or even any other method?
Thanks,
Knights
There was some major error with that region...when I deleted it it said it was attached to a different trigger and when I retriggered it I selected the correct region and it said Region 004. It is like there were somehow two regions with the same name.
Anyways, it's solved now.
Currently using the following trigger:
DuelEnd2
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region 004 <gen> contains (Dying unit)) Equal...
Protect your map.
If you don't want to protect it, then your logic is flawed. Whether you have a trigger to kick him or a trigger to desync him, he can still remove it.