Hi there, I'm making a campaign which follows sargeras. First mission is banishing some dreadlords to the Twisted Never. However this is when he is affected by them, leaves the Titans and then becomes evil. I need a good model for Sargeras. I was going to use two models. One before his...
I'm using Create Quest Requirement - Banish the Dreadlords (0/4 Banished)
Then when one is banished - Changed Quest Requirement - Banish the Dreadlords (0/4 Banished) So I need to add 1 each time one is banished but not sure how? Thanks
Basically have a quest where you have to banish 4 dreadlords to the Twisted Nether. So there's a quest called Banish Dreadlords, with description. Then there's a requirement - (0/4 Dreadlords Banished). When you banish one I want it so obviously changed to 1/4, 2/4 etc. I can do it for the 1st...
Hi there,
Basically I created a new ability called Drunken Rage. It increases the unit's attack damage while giving him less accuracy. Now I got the attack damage done but can't seem to find an ability that I could do this for. I have tried using a trigger that gives all enemies evasion then...
Hi there
Basically every 60 secs gold is added to all gold mines on the map. This worked for all but entangled and haunted. I tried created an event: unit finishes construction. condition - constructed unit = entangled gold mine event - add 100000 gold to constructed unit but this doesn't...
Okay, thanks but still one problem
i set the custom value of killing unit to?
i want it to be 0 +1 then 1+1 then 2+1 to show each kill.
so do i need some varibale to store kills?
thanks
hmmm, okay so how do i do this then?
Unit Kills
Events
Unit - A unit Dies
Conditions
Actions
Set Point_Value = ((Custom value of (Killing unit)) + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If -...
Hi there,
Basically when a unit gets 5 kills i want to give him crit strike and when 10 he gets evasion and so on. I tried the 5 kills for crit strike below but its not working. I set all point values of units to 0:
Unit Kills
Events
Unit - A unit Dies
Conditions...