Of course I'm going to try and stick to Blizzard's story :), but in some cases there are parts which are kind of uncertain and I may have to improvise a bit there. But I think that if there are any bits like that at all, they will be very few. I want it to be as close to Blizzard lore as possible :)
Ok then, I'll start a demo map and upload it here. As we're starting school now though it could probably take some time, but no matter, whenever I get it done, it'll b up here.
BTW thanks for your reluctancy to help :D
Hi
As most of you probably know already, Blizzard had started a project quite a few ears ago called Warcraft Adventures, which was never finished. It was a 2D game, but sounded quite interesting, as it was basically about the life of Thrall.
My plan is to recreate this (well of course it...
Hi
I need some help with a question - how can I create a trigger which transforms a unit (that's not a problem) but is:
a) The same level as the base unit
b) Retains the base unit's items
Or better, if there is a way to use a trigger to change a unit's model.
Thanx in advance
THX Duderock, that was very helpful
I preferred your tut to Andrewgosu's as it's shorter and isn't such a hassle.
BTW I found your professions tut very useful too - and bearing it in mind as inspiration I managed to work out how to create other professions like Herbalism, skinning...
Hi
I asked this in the Hive as well - does anyone know if there is a version of WE Unlimited for Mac and if yes, provide a download link.
Thx in advance
Ok, I did that
but how do I get the upgrade to be activated when the unit acquires the item and deactivated when the item is dropped. (e.g. - The hero buys a Bow. It increases his range and changes his combat mode to ranged. When the hero drops/sells the bow, he reverts to his original melee...
I created an RPG (well it's not ready yet) and I used Husky's tut for the Quests but they just don't work! I don't know why. Maybe someone can tell me a better way to create quests.
Thx