Recent content by KyleKatarn

  1. K

    Edits to water and lighting stopped showing up in editor

    I can see the water, but only its alpha and flow. None of the other settings show up unless I test the map in game. It's weird and it makes it hard to edit. Nvm, I found the problem the terrain quality was set too low which disables most of the water's settings. Which means players using medium...
  2. K

    Edits to water and lighting stopped showing up in editor

    I used to be able to see the edits I made to water in the editor but since the patch I can only see the water as it really is in a game. Is there some setting I need turned back on to see water and lighting properly in the editor?
  3. K

    Make structures move like regular units?

    How do I make units like bunkers and photon cannons move like normal units? And will they be able to attack normally or will they have to turn to attack like warcraft 3 towers always did when I turned them into units?
  4. K

    How to slow down a unit's animation speed?

    Is there a way to make a unit's animation speed move slower?
  5. K

    Unit Click Event counts clicking and "unclicking"?

    Hey you were right, it works normally in a new map. I had to have the unit unselectable, and that's what causes the bug. Interesting, since if anyone wanted to detect unclicking on purpose they'd never know starcraft was capable of it. I'll be able to figure out some workaround now that I...
  6. K

    Unit Click Event counts clicking and "unclicking"?

    The Event that detects when a unit is clicked counts clicking down on the mouse button and letting go of the mouse button both as clicks. So a complete click makes all the triggers using this event basically run twice. Any ideas about how circumvent this stupid design so that the trigger only...
  7. K

    Disconnect from a different version of a map I've been editing?

    It disconnects the instant the game starts
  8. K

    Disconnect from a different version of a map I've been editing?

    I've been automatically disconnected from someone else's version of a map I've been messing around with in the editor. They don't share the same triggers anymore, but they may have some of the same imports like models and skins. What might I have done that would make that happen? Could it be...
  9. K

    Get rid of units from a dead transport

    I need to remove the units that are unloaded from a transport that dies unless the transport is in certain areas of the map. But I can't seem to get Warcraft to detect whether a unit is unloaded from a dead transport. I don't know how to use Jass.
  10. K

    Make Rally ability disappear when other units are also selected

    I have a spawning unit that can't be a structure but needs the rally ability to direct spawns it makes. But when players select groups of units that include the spawning unit with rally in them then the rally point will be created any time a player right clicks to move the selected unit group...
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