Recent content by Kyuft

  1. K

    Guys, I have a proposal...

    That is also one of the very helpful advertising tactics. I plan on mentioning it in the loading screen AND using doodads, if they fit with the style of my map. -Kyuft:cool:
  2. K

    Complex Trigger Problem

    Well, thanks to Siretu, it seems to work great! Until faults arise... :P -Kyuft:cool:
  3. K

    Guys, I have a proposal...

    I think that we should have at least 2 doodads that would match each type of terrain tileset (space station, forest, urban, etc.) Especially since my next map will be using a space station tile set and I do not want billboards all over the place :P -Kyuft:cool:
  4. K

    Complex Trigger Problem

    Haha :P Well, the system worked well with just marines, but after modifying it for all units, many errors surfaced, and so I will probably be sending the map to Siretu to have him take a look. I hope this will all work out after all of the work that we all put into it. -Kyuft:cool:
  5. K

    Complex Trigger Problem

    It worked all along, I just made a really stupid mistake. Every time I use Custom Script, I always accidentally put it in as a value rather than a custom script. Its such a stupid mistake... Well, I owe a huge favor to all of you, because this works exactly how I want it to! Thank you all so...
  6. K

    Implementing Custom .dds Files for Cliff Textures

    I'm sorry, I have no clue :P -Kyuft:cool:
  7. K

    Implementing Custom .dds Files for Cliff Textures

    Maybe, I'll take a look at that, but where did you find the lab_cliff1_diffuse.dds? EDIT: I am 99% sure that it defines the shape of the cliffs, because there is no color in the "texture" other than black, making me think that it is not a texture, but rather matter in the model. -Kyuft:cool:
  8. K

    Complex Trigger Problem

    Still doesn't work... I think the problem is the event. It requires an Ability Command, but I don't see any "Any Order" option. -Kyuft:cool:
  9. K

    Implementing Custom .dds Files for Cliff Textures

    Wow, you are right, there is no such thing mentioned on the internet, and its not even mentioned in the data editor. I will continuously search for it in the data table. What are the names of the textures that you exported? -Kyuft:cool:
  10. K

    Complex Trigger Problem

    The trigger that you posted does not work, Siretu. It does not command the rest of the group to do the same thing as the single unit. It seems to have no effect on the group. -Kyuft:cool:
  11. K

    Implementing Custom .dds Files for Cliff Textures

    Do you wish to change the texture only? Or would you like to change the shape of the cliffs (model) also? -Kyuft:cool:
  12. K

    Complex Trigger Problem

    What do you mean by turn it off? -Kyuft:cool:
  13. K

    Complex Trigger Problem

    What if i drag select 2 units in the squad? -Kyuft:cool:
  14. K

    Complex Trigger Problem

    I will upload it soon. EDIT: Phubar, you have it exactly correct, however, using your solution, I can set the units invulnerable until all of the units in the squad are selected. I was just hoping that there wasn't a delay, because I want someone to be able to select the unit (and its squad)...
  15. K

    Complex Trigger Problem

    Guys, my system works, but I guess I'll just have to get used to the .02-.05 second delay that is slightly inconvenient. Thanks though! -Kyuft:cool:
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