Recent content by laxperson808

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    Check for time of day?

    Is there a condition to see if its nighttime in the game? if not how would i?
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    General Help i guess?

    keyboard movement is annoying-_- ik how to do it.. but its hard 2 control speed with ur keyboard and setting diagonals wud be hard 2-_-
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    How fast do triggers run?

    im pretty sure, unless you add a wait or a timer, that it occurs instantly.. ive had no problems with overriting vars unless i added a wait or something
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    General Help i guess?

    Im working on a map.. a maze kinda type thing.. and was wondering if ppl had good ideas for a maze to make it more challanging/complex.. ive played a bunch of mazes for ideas.. and ive seen these ideas.. ice and sliding.. paths+creeps/mortar blasts/run in between a row of creeps going...
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    Stun and Invul?

    Is it possible to stun an invul unit with Storm Hammer? I have a spell and it doesnt stun nor does it do the damage-_-
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    Can someone tell me what's wrong?

    every X seconds set unit_group=every unitwithin X range of unit type fire matching, matching unit is a hero == true pick every unit in unit group and add X lumber to owner of pick unit. call DestroyGroup (udg_unit_group)
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    Missbehaving Triggers!

    Well the problem is you have used "casting unit" after a wait-_- casting unit only works the instant the trigger is fired once a wait is used casting unit no longer works.. try a varible varname=casting unit
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    Unit move from A to B

    X happens unit is region A = true tempoint=center of region b unit - order 2 mvoe to tempoint call RemoveLocation (udg_tempoint) and give the unit like locust or something so no1 can select it
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    Creeps respawn

    yes a creep respawn trigger; you need to do a few things FIRSTLY at map INT you need to save the location of every unit wether a point or 2 int varibles is up to u note this should be pick every unit in group I (a int var starting at o) = I +1 custom value of dying unit = I P (point array)...
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    Help buggy trigger

    u have it set so as long as the caster is IN the region.. itl display the warnings.. check to make sure it actully is casting (if theres a condtion for that) or use a var. casting unit = caster if caster stops casting then set caster = no unit
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    Easy Trigger confusing me!

    time - every 1 second of the game (this is a simple ver but its easy to change to fit ur idea) player add 2 X numb of factories owned by allies of player to play gold
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    Terrain leaks?

    then how would i fix this?
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    Terrain leaks?

    I have a map and whenever i play it gets extremely laggy 1/2 way through the game.. all triggers are leakless. I also have a spell that creates (via trigger) blight based on unit level. Im wondering if changing the terrain cuases a lag issue? any help?
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    A trigger for save/load

    it works pretty well for me except for 1 thing.. trying 2 mix save all with save abilityes.. for sum reason it converts the abilities to gold... but if i remove the save/laod abilitys from the save/load all it works 100%
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    Player Spawn?

    map int if player X is playing then spawn unit Y for player X else do nothing (ive tried using pick every player and is picked is plaything then do but it never seems to work)
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