Well if you read what the original poster asked, he asked how to make it so he can thewalls line up next to each other, not stack walls. Holding down shift is the correct method for doing this.
Quick question, and I know this is probably simple, but I'm sick as a dog, and can't think well.
How do I make it so non-hero units can use items? If you give the "Unit Inventory - Race Name" they cant use the items, they can hold the item, but not use it. Do I have to give them the hero...
There's a good tutorial by Tonks on the topic, search for it. It explains a simple conversion method that will allow you to use most TFT editor features on a RoC map.
Edit: Here I found it http://www.thehelper.net/forums/showthread.php?t=46811
You can't make a "base map" with all TFT spells...
If your going to be using the point over and over, just do as you suggested and set it to a global at map initialization.
Also just FYI, code takes up very little space in your map, especially if you use vexorian's optimizer. Code isn't what makes your big, its other stuff like imports.
I never said triggers were the only thing. In fact, I said nearly everything with the exception of spells and art can be used. I was simply explaining if you just want to use TFT trigger functions in RoC (without doing a full map conversion) you have to convert them to custom text. I know the...
Then TRY IT. I'll tell you an even easier way to use TFT trigger functions. Just convert the trigger into custom text, and then you can save the map as an RoC map. If you want to keep them in GUI, you have use Tonks's method.
I have now stated MULTIPLE times that you can use triggers with TFT functions (including mutliple sub-functions) in RoC using the conversion method. I suggest you stop talking unless you bother to try it, because otherwise you sound like a moron. There's nothing to "believe." It is a fact.
Thats not true, many of TFT features such as TFT triggers can be used in RoC if the map is converted. There is a tutorial on the conversion process. As I said before the only things that can't be used are TFT graphics(terrain, icons, models) and spells.