Hi all
Is there a way to see your team member's hero's picture along with yours in the upper left? For healing purposes in RPGs (especially when the hero is surrounded by 50 mobs) this might make things a lot easier - to notice when they are low on health and also not necessarily having to...
Man, I knew I'd get torn up for trying to help, but I didn't think it would be so soon! Thanks everyone!
By the way, all but number 1 were things I learned and have been applying based on this forum. And number 1 is just personal experience. Wouldn't want to add that into the mix!
Lifespiker
Some things for ya Weyird.
1. This forum LOVES to hate leaks - Leaks are something extra to be dealt with once you know what you're doing a little more. Ignore leaks for now. The first map I made leaked like a bucket with a hole in it and I could play the thing for 2 hours straight without...
I have had this same issue. When the game generates a random number while you are testing the map, it seems to always pick THE SAME number. I don't know if this is because when you are testing it it always is tested at the same time (i.e. the amount of seconds it takes you to type in the...
Yep, I think the biggest issue there was when you say (Dying Unit) at the end of the revival trigger. After a Wait time the trigger has lost what unit this even is! Must set it to a variable as far as I understand. This holds true for all KINDS of triggers. Setting things to variables will...
Having the same issue. Not trying to piggyback here, just adding my experience. I have a TD that I'm making and the towers have the special effect for the Brilliance Aura they are recieving, but not the icon. it. makes. me. so. angry!
OK I have found dummies to be the best way. I put searing arrows on the tower which has the same cooldown as the tower's attack. Everytime the tower attacks a dummy spawns (If the tower has enough mana as per my trigger condition) and casts the spell I want on the Attacked Unit. I find if I...
I made a negative armor Inner Fire and gave it to one of my towers. It's auto-cast (and the little things are going around the icon meaning that it's on) but the tower won't cast it on creeps that walk by. The targets are correct and the range is fine. Is there some trick to this that I am...
That is an incredibly unique problem. If a unit is told to hold position it shouldn't do a darn thing no matter what. . . Do the creeps use Mountain Giant - Taunt? That's the only thing I can think of that would break the Hold order.
If you tell a unit to Hold Position it shouldn't go to help anyone ever. . . unless it is a ranged unit which can fire from a spot. Hmm. Need to know more about this. Like, is the unit already placed on the map (you know, placed with the editor not summoned from somewhere) and is it...
This might not work, BUT:
You could always make a (real) variable and make the trigger be a 1 second periodic event. Everytime it runs have it do (set var = var - 1). Have a second trigger where the event is that the value of real var = 0 and its action is to turn off the other trigger and...
Disabling experience gain for the summoned hero doesn't work as I have already done that. I mean, the summoned guy doesn't gain XP (which is what I want) but he still drains XP from everyone around him. Hero XP - Gained - Summoned Unit Factor won't do it either. I'm starting to think it's not...