Recent content by Light Alkmst

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    Jump Trigger Issue

    even though it uses a location, try adding GetLocationZ() of your start point, and subtracting GetLocationZ() of your current point, to your height EDIT: sorry. didn't notice "found the error" the first several times i read through. XD
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    PanCamera without interupting mouse scrolling

    try PanCameraToTimed() with the last argument as .0.
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    Where To Start?

    mebbe an admin knows
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    Making a spell MUI and MPI

    it's MUI and MPI as long as no 2 casts are at the exact same time. after that, i don't know whether it would work normally or bugged. normally though I believe
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    Where To Start?

    post count?
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    Where To Start?

    just program any ideas that come to mind, and if you ever need help or info, come back and ask. :D
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    Event to detect mana shield disable

    if the damage block would cost more mana than had, mana shield would automatically disable itself
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    How to get "real" damage source?

    you can also add "balancing" to the reason, and it won't be questioned
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    How to Make a boss cast a spell At some event?

    when you create custom abilities, they retain the same ability order keyword. i.e. creating an enhanced blink. even if the new ability is not actually called blink or has a completely different triggered functionality, through triggers, it is still ordered with the same keyword
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    Mana Drain Per Attack

    in that case, running a periodic check won't tell you which unit applied it. AFAIK damage detection system is necessary
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    Mana Drain Per Attack

    there's some systems that check whenever a unit takes damage, check for the buff, remove the buff, and run the effect, so the poison could last 0.0 seconds and won't be seen. takes a bit of prep though, and could cause overhead. if you want a periodic check for buffed units, multiple attacks...
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    Ability being cast from building.

    the integer A is by default a global, so make sure you don't have another trigger running at the same time that also uses A
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    Problem with learning skills for heros

    he's right. the hero has to have the ability first. hero learning skill just levels up that skill by 1. if the hero doesn't have it yet, add the ability to the hero
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    Can I not allow items?

    create a trigger so that whenever a unit buys or picks up an item, check its inventory for any items you would classify as a weapon. (will need hardcoding for item ID's) if an item is already present, remove either of the items (depends on what you want) and print the text, and refund whatever...
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    Ability:Aqua Burst

    give the transporting spell to the unit, and enable/disable spell for player (assuming there's only 1 hero of that type per player) rather than removing the spell. the icon should disappear and be unusable while disabled, and normal when enabled
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