my try to keep a constant speed and floowow the exact line y = x^0.5 is a bit hard to impleement in WE...
it requires this funstion:
sqrt((x+0.25)/x) x+(0 sqrt((x+0.25)/x) sqrt(x))/sqrt(x+0.25)+(0.25 sqrt((x+0.25)/x) sqrt(x) sinh^(-1)(2. sqrt(x)))/sqrt(x+0.25)
i give up :P
i suggest...
the problem here is to keep the speed constant, i'll try to cook ya a trigger
EDIT... ouch, a lot of math lolz
i now have this lol:
〖4*(1+0.25*b)〗^1.5-〖4*(1+0.25*a)〗^1.5=trigger interval*speed
where b-a is a distance on the x axis
EDIT 2:
i dont have too much time now, but i...
make a new action, press S, so you get to the "set variable" action
select the variable you wish to modify, and on the right side you enter the value the variable assumes
does that exist?
i have a trigger that deals damage, using the event starts the effect of an ability. but this ability has a 2 second channel in front of the cast. i want the damage to be done after the cast.
adding a wait in front of triggers causes malfunctions...
is there a way...
i have 2 triggers.
a critical trigger. it uses a damage detection system, and basicly is a copy of critical strike.
when you have the buff Lightning slash active, you will satisfy the condition of the 2nd trigger. wich also uses the DDS.
the 2nd trigger adds the damage dealt back to the...
simple question: does this leak?
leakornot
Floating Text - Create floating text that reads ((String((Integer(tempreal[1])))) + !!) at temppoint[1] with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last...
i think so yeas, or you need to use a damage detection system wich i dont know too much about...
the unit is attacked event will probobly work in this case since spamming the attack will only cause damage to you.
also, add another condition, (owner of (attacking unit)) is an enemy of...
you could a line like this in your 1st trigger:
Trigger - Add to (trigger 2) the event (Unit - (Picked unit)'s life becomes Less than or equal to 0.00)
why it doesnt change owner i dont know...
yea, and you create a dummy wich you dont use (A), you still use the hero it self to cast the spell :D
oh yea, forgot about that :D
that can be an easy fix depending on what kind of map it is...
if you also want this skill to fire when it is hit by a skill you only have to create a 2nd...