Has anyone made WarCraft 3 Models in StarCraft 2? I want to make a fantasy based arena game with the StarCraft 2 editor, but I don't know where to look for models.
Oh Masamune is the spell we talked about awhile back. Every 1% is fine, are we able to get around the same numbers though? +30 damage/120 increased attack speed.
I could never get that one spell we talked about way back when down.
Masamune (Icon of a sword) (Passive)
When you kill a hero, you heal 60% of your maximum health. When you kill a non hero, you heal for 15% of your maxium health. And for every 7% health loss (starting bonus from max life)...
GUI would be prefer GUI because I don't know how to do JASS or how to implement it. MUI might be important? 1 Hero per game, no duplicant heroes. So I don't think it would be a problem actually for it to not be MUI.
So for the ability would it be something like this.
Blackheart starts the...
Another thing i forgot to mention. If the projectile hits a target, it stops the chain.
Example 1: If the initial projectile hits a target, it does not continue to split.
Example 2: If the initial projectile splits into two, and one of them hit, one stops, and the other continues to split...
I have an idea for a spell, but im not sure if its trigger-able. I think it is, but I just want to make sure. So I am making a Marvel vs. Capcom 2 arena. And if anyone has played that and has seen Blackheart's demon ability where he spits out a bunch of demons and they grab you for about 3...
I am trying to make a trigger where when a unit enters a region, they get teleported 200 range back from where they entered the region. Anyone know how to do this?
Hi guys, I haven't been here in awhile. But I was wondering if anyone knows how to make team match up system, kill and round system.
I've been working on a Arena map. But I would like to make it so you can set up the play style in game.
What I want to do is...
1) Player One places people...
For the way to block the blink spells I think there is a way to trigger units from not being able to cast spells at certain regions. I know in DotA, there is a trigger that stops a unit from using a global teleport into the other teams base. When you target the enemies base, it sends you a...
Hello everybody,
I was wondering if anyone has any idea how I could make unpassable terrain. What I mean by this is somehow making a cliff that you are not able to move through from periodic movement triggers such as Leap Abilities. I'm trying to make a hero selection tavern zone, but I need...