Yeah i just figured that out, but the turn off this trigger has to be at the end of the actions. i noticed that cheats work in my map. how do i take them out? i have already tried
event: player x types "(whatever cheat)"
condition:
action: do nothing
i have also made the cheat cancel...
It's not my map. Its a map i found that uses exactly what im trying to do. I meant to open it in a custom game. Not in world editor
And its the same heroes. I havent messed with the objects themselves.
the said triggers are:
Grassy Dirt
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Heroes and do (Actions)
Loop - Actions
If ((Terrain type at (Position of (Picked unit))) Equal to...
I am making a very unique maze map and i have it triggered so that when a unit steps on a certain type of terrain, it kills the unit (Kinda i think, i might need some help finalizing that) and i also have it triggered so that when a unit steps on certain foot switch it kills him as well (again...
I want player 1 to get a red paladin
player 2 a blue bloodmage
3-teal blademaster
4-purple shadow hunter
5-yellow deathknight
6-orange dreadlord
7-green demon hunter
8-pink warden
and i also want it so that when you create the game they are seperated as forces like human undead etc...
Honestly, is there just a straight forward way that you can change starting units for like Player 1 (Red) from a town hall and 5 peasants to a paladin? that is all i even need
I thought it was like this but when i looked at the thread i saw it on (and believe me i know this is beyond stupid) it said (Active Players) not (ActivePlayers) therefore i thought it couldnt have been a group someone made because variables cant have spaces
I am working on a very unique map and need to dictate what happens between players that are active and inactive but when i go to player groups (as seen in other threads) i dont have the "Pick each player in (Active Players) and do (Actions)" option. Any assistance that can help me solve this...