Recent content by LMillz

  1. L

    Death animation not playing, Instead unit just disappears when killed?

    Yeah i just figured that out, but the turn off this trigger has to be at the end of the actions. i noticed that cheats work in my map. how do i take them out? i have already tried event: player x types "(whatever cheat)" condition: action: do nothing i have also made the cheat cancel...
  2. L

    Death animation not playing, Instead unit just disappears when killed?

    See i thought that was it but how do you put the wait? also i need to know how to make it so that a trigger can only happen once.
  3. L

    Death animation not playing, Instead unit just disappears when killed?

    I didnt think that but i just put the triggers up there this is the map
  4. L

    Death animation not playing, Instead unit just disappears when killed?

    It's not my map. Its a map i found that uses exactly what im trying to do. I meant to open it in a custom game. Not in world editor And its the same heroes. I havent messed with the objects themselves.
  5. L

    Death animation not playing, Instead unit just disappears when killed?

    the said triggers are: Grassy Dirt Events Time - Every 0.10 seconds of game time Conditions Actions Unit Group - Pick every unit in Heroes and do (Actions) Loop - Actions If ((Terrain type at (Position of (Picked unit))) Equal to...
  6. L

    Death animation not playing, Instead unit just disappears when killed?

    I am making a very unique maze map and i have it triggered so that when a unit steps on a certain type of terrain, it kills the unit (Kinda i think, i might need some help finalizing that) and i also have it triggered so that when a unit steps on certain foot switch it kills him as well (again...
  7. L

    Pick each player in (Active Players) and do (Actions)

    dang he still disappears at night
  8. L

    Pick each player in (Active Players) and do (Actions)

    yeah, i just figured that out, how do i make her visible to all active players without messing up alliances and forces?
  9. L

    Pick each player in (Active Players) and do (Actions)

    ok, its all working except one thing, all the triggers are completely identical but the warden just wont show up???
  10. L

    Pick each player in (Active Players) and do (Actions)

    I want player 1 to get a red paladin player 2 a blue bloodmage 3-teal blademaster 4-purple shadow hunter 5-yellow deathknight 6-orange dreadlord 7-green demon hunter 8-pink warden and i also want it so that when you create the game they are seperated as forces like human undead etc...
  11. L

    Pick each player in (Active Players) and do (Actions)

    but i want eight different heroes at eight different locations but i dont want them to show up if that player is inactive
  12. L

    Pick each player in (Active Players) and do (Actions)

    Honestly, is there just a straight forward way that you can change starting units for like Player 1 (Red) from a town hall and 5 peasants to a paladin? that is all i even need
  13. L

    Pick each player in (Active Players) and do (Actions)

    I thought it was like this but when i looked at the thread i saw it on (and believe me i know this is beyond stupid) it said (Active Players) not (ActivePlayers) therefore i thought it couldnt have been a group someone made because variables cant have spaces
  14. L

    Pick each player in (Active Players) and do (Actions)

    I am working on a very unique map and need to dictate what happens between players that are active and inactive but when i go to player groups (as seen in other threads) i dont have the "Pick each player in (Active Players) and do (Actions)" option. Any assistance that can help me solve this...
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