I once made a custom bounty system where the floating text only displays to the owner of the killing unit. So take a look at the floating text parts in here, it might be helpful to you.
http://www.thehelper.net/forums/showthread.php?t=94742
The problem I'm having by moving the wait out under the integer A loop is that ALL x number of units will spawn ontop of one another imidiately, then it will wait 0.4 seconds and spawn ALL x units for the next player at the next lane, which isnt the intention.
The intention is to spawn 1 out of...
The problem with this is that it cannot be used by more than one person! if two people have the ability, they will both add to the attack_count as it isnt an array.
This solution is A LOT simpler, and you only need 1 trigger.
Treant Trigger
Events
Unit - A unit Is attacked...
Either that or you could use the units custom value which is essentially a variable stored within the unit "object." It's an integer type and can be manipulated quite easily..
Just reset it to 0 when it becomes =<15 and make a treant :)
This didnt work, also there would be the issue of being able to assign the array index for the number spawn to the specific player who it should refer to.
I'd prefer multiple over singular since you would keep it simple, and yet still contain an aspect of having to estimate which towers you would benefit most from upgrading. Also this way you omit people upgrading a single tower repeatively at early game stages to kill everything.
In advance, thank you for reading this.
The issue at hand is that I want to run the spawn in a loop where it has a 0.4 delay between every spawn on each lane. However I want the spawns to occour simultaniously on each lane.
To do this, I tried to make a loop containing a loop which had a wait...
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Hello. First of all, thank you for reading!
Now with formalities out of the way, I will get to the point of the topic. I am currently making an Escape map where I want to kill off the...