Recent content by Lord_Kakashi

  1. Lord_Kakashi

    Every floating text on my map bugs!

    I once made a custom bounty system where the floating text only displays to the owner of the killing unit. So take a look at the floating text parts in here, it might be helpful to you. http://www.thehelper.net/forums/showthread.php?t=94742
  2. Lord_Kakashi

    Spawn Issue In Tower Defense Map

    This may be an option. I'll look into this if I can't solve the loop thing.
  3. Lord_Kakashi

    Tool tip question

    I don't know why, but for me the syntax is |cc[color code]c [Text here] |r so.. |cc000000cHello|r the colour code is in hex ^^
  4. Lord_Kakashi

    Loss of watery terrain on the map

    Probably a dumb question, did you check in-game to see if it just doesnt display in your editor.
  5. Lord_Kakashi

    Spawn Issue In Tower Defense Map

    The problem I'm having by moving the wait out under the integer A loop is that ALL x number of units will spawn ontop of one another imidiately, then it will wait 0.4 seconds and spawn ALL x units for the next player at the next lane, which isnt the intention. The intention is to spawn 1 out of...
  6. Lord_Kakashi

    Count Every Hit a unit does

    The problem with this is that it cannot be used by more than one person! if two people have the ability, they will both add to the attack_count as it isnt an array. This solution is A LOT simpler, and you only need 1 trigger. Treant Trigger Events Unit - A unit Is attacked...
  7. Lord_Kakashi

    Count Every Hit a unit does

    Either that or you could use the units custom value which is essentially a variable stored within the unit "object." It's an integer type and can be manipulated quite easily.. Just reset it to 0 when it becomes =<15 and make a treant :)
  8. Lord_Kakashi

    Spawn Issue In Tower Defense Map

    This didnt work, also there would be the issue of being able to assign the array index for the number spawn to the specific player who it should refer to.
  9. Lord_Kakashi

    Upgrade Type

    I'd prefer multiple over singular since you would keep it simple, and yet still contain an aspect of having to estimate which towers you would benefit most from upgrading. Also this way you omit people upgrading a single tower repeatively at early game stages to kill everything.
  10. Lord_Kakashi

    Spawn Issue In Tower Defense Map

    In advance, thank you for reading this. The issue at hand is that I want to run the spawn in a loop where it has a 0.4 delay between every spawn on each lane. However I want the spawns to occour simultaniously on each lane. To do this, I tried to make a loop containing a loop which had a wait...
  11. Lord_Kakashi

    local point?

    Awesome, thanks! :)
  12. Lord_Kakashi

    local point?

    Will turning a point variable into a local var and then issueing a unit to move to that point cause a desync?
  13. Lord_Kakashi

    Request for a simple icon recolor

    Don't know what you meant about the borders, but I've recoloured the icon and adjusted the contrast level slightly to make it seem more "glowy"
  14. Lord_Kakashi

    Removing passive spell visual effect.

    The field under Art - Target is empty, and any other field under art is blank. Save the field for the ability icon.
  15. Lord_Kakashi

    Removing passive spell visual effect.

    Solved history ---------------------------------------------------------------------------------------- Hello. First of all, thank you for reading! Now with formalities out of the way, I will get to the point of the topic. I am currently making an Escape map where I want to kill off the...
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