But if he destroyed the rocks when the protoss scout come through it would have been seen and the protoss player would have found his expantion a lot earlier.
Just a note, if any trees are created during the game (maybe to block off an area) you will need to add them with:
Trigger - Add to Trees Regrow <gen> the event (Destructible - (Last Created destructible) dies)
Just download a physics system/motion system, then install and learn it.
MADOS is one I can recommend (here)
Also SEE (here) is another I think would work.
Posted by PitzerMike on wc3c:
The Widgetizer converts the object data files in Warcraft maps to SLK tables and TXT files. Additionally the WTS strings of the map are internalized. This will result in a remarkable decrease of loading time (up to 80 percent).
Doesn't say anything about imports...
You need a trigger for that not a tool, just search anyways.
Also I think I have seen an auto leak fixer before but once I have completed the other project I'll probably try that. Also the import cleaner is doing good now, should be finished soon, as long as nothing too bad happens.
I could probably do it, but it would take time, so I won't for now, but if I have lots of free time someday perhaps I'll try it.
In reply to path finder I think there is already a tool that does that, but I shall have a go as well.
Ok accessing the boolean wc3 uses might be pretty hard so instead I'm going to make a program that extracts all files then checks the names of the imports against the references to imported objects in the scripts.