Sorry about the triple post. SO I have gone through and removed all of the Quest actions except the "Quest - Display Message to Player". Hopefully this will correct the issue, I am about to test it. Does anyone think it would be possible for this action "Quest - Display Message to Player"...
Another person posted this on a different form where I asked the same question:
This problem is probably caused by quests since they're only meant for single player games. Remove all quests (and save first then remove the quest if it dosen't work!) and the map should work properly.
It...
Here's one of my more complicated ones:
EVENT
Destructible - Button 2830 <gen> dies
CONDITION
((TheSwan is discovered) Equal to True) and ((Remaining time for Timer2) Less than or equal to 60.00)
ACTION
Trigger - Turn off (This trigger)
Countdown Timer - Pause Timer2
Countdown...
Yup I am using plain of Warcraft 3: The Frozen Throne World Editor version 1.24e (6059). What is odd is that I am able to host other warcraft 3 games over my LAN with 4 players, but with my map it seems that I always have this desync issue about 20 minutes into the game if there are more than 2...
Thanks so much for your detailed reply! I don't use custom scripts in my map though, could I be using that command in another way perhaps? And as for your final comment I have countless action triggers involving killing, and moving units for GetOwningPlayer() or GetTriggeringUnit() but I don't...
I looked through alot of my suspicious codes and found alot of GetMatchingPlayer, GetTriggeringPlayer, ect. but none of them said GetLocalPlayer yet. I probably don't know how to do that :p
Alright, but I don't use custom scripts, does that make any difference?
Also, do I have to convert each trigger to Custom Text before I search for GetLocalPlayer()?
(I assume this is what you meant by check every line, just making sure)
Damniit, well Im gonna spend some time and look through all my triggers soon, theres just so god damn many!! Can you give me some ideas on what to look for that could cause a desync?? I'm not a very experienced map maker, I've pretty much taught myself the World Editor. Recently I've been...
Hey I'm not sure what kind of action 'GetLocalPlayer' is but I'm almost positive I am not using it. There are alot of triggers to make sure my code for "The button" which is a lever connected to a timer in which the user must enter in a code 1 minute prior to expiration of the timer to make a...
Hey I'd like to talk more to you about my "desynching code" problem.. Have you encountered this before?? Would you have any idea how I can go about debugging it?
Desynching code?
Can you elaborate more as to what a desynching code may be?? I have a trigger within the map that I have added within the past month which may have been the origin of all of these problems.
It involves a timer tied to a computer. The player must type in a...
De-Sync in Custom Map??
I have been spending the majority of my time on a map I like to call "LOST: The Game". It is a 12-person map that I have designed utilizing custom heroes, abilities, buildings, items and quests specific to each player as well as shared quests all taking place on an epic...