Expulsion 1
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Random 1 units from expulsion_group) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit)
Unit Group -...
i have a hero that has an artillery splash damage, however the "attack ground" ability gets in the way of the learn abilities icon and the other abilities
any way to remove / change the position of the attack ground icon?
ah!! my herooooo
this is the final trigger - complete
Artillery Strike
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Artillery Strike
Actions
Set temp_point = (Target point of ability being cast)...
i know i was wondering if there is a non-trigger way around this?
no. the dummy with have rain of chaos, it will cost no mana, but he will just sit there.
i've made a dummy hero too, that doesn't work either.
did nothin
skateup - if i'm right it'll do the damage if he attacks, not when the missle hits amirite?
nono - i've turned off locust for the dummy, and i can select him and cast RoC anywhere
for some reason the problem is in the order
Artillery Strike
Events
Unit - A unit...
1. i can't make a dummy cast Rain of Chaos.
Artillery Strike
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Artillery Strike
Actions
Set temp_point = (Position of (Triggering unit))
Unit - Create 1...
if this is the case.. that's gay i have no modeling skills ><
are you referring to the ability in object editor?
for targets of the aura i have : air,enemies,ground,neutral
thanks guys for the quick replies, however those solutions didn't work :/
for those of you still a bit confused this is what it looks like
yes its a custom aura, but i've tried regular wc3 auras and it's the same problem
edit: hm imageshack didn't work lets try tiny pic
edit2: (yay it does)