Recent content by Luth

  1. Luth

    Need some Voice Talent....

    Nope, I can do orc peons and grunts, but thats about it. :-/
  2. Luth

    Stopping a spell in action

    If you're not using CustomUnitValues, you can do what Ghostwind says and instead of turning off the trigger, you can set a value on the unit, and have an exit condition: CustomUnitValue == whatever you set it to. Just be sure to clear the CUV when you're done.
  3. Luth

    The Base Invaders Thread

    Sorry about that. I forgot the links would break when a new version came out. The correct link is up on the Base Invaders webpage. Be sure to root for us in the Independent Games Festival competition at the Game Developers Conference in San Francisco next week!
  4. Luth

    Unit is created, refueses to slide

    Polar Offset.:cool:
  5. Luth

    How to change the LoadingBar color / design ?

    I dont buy it. If you can post a map (protected or not) w/ a red loading bar, it'd probably go a long way to proving your claims.
  6. Luth

    Maps in alternate languages

    I've been getting a lot of requests for one of my maps to be converted into other languages, including Korean and Russian. I tried putting russian characters into World Editor and they came out (not surprisingly) as '?'. Is there a way to get foreign characters into World Editor? or is...
  7. Luth

    A more complete Metamorphosis?

    I'm not familiar with that ability at all. Obj Editor isnt much help either. Whats it do / hows it work?
  8. Luth

    A more complete Metamorphosis?

    Tried that first. :-/ No such luck; I guess its built to recognize same strings.
  9. Luth

    Running a variable through a function and a Question

    Its late, but lemme take a crack at it. No promises. function CT takes integer i returns string local string s = I2S(i) if i < 10 set s = "0"+s endif return s endfunction local integer i = 7 set udg_myvar = CT(i) You cannot have nested functions. I think that answers...
  10. Luth

    A more complete Metamorphosis?

    I have the Proper Hero Names and # just as you showed. What happens is this: Pick a hero, his name is Skippy He evolves, and is completely replaced as a unit, and is called Sammy. He dies, and revives as Sammy. He evolves, is replaced, and is now Skippy II. He dies, revives as Skippy II...
  11. Luth

    A more complete Metamorphosis?

    I dont know if I follow you. I set my own Proper Hero Names in the unit editor, but even with a half dozen, every time the unit dies, it gets a new name, so II, III, IV, etc show up regularly.
  12. Luth

    The Go FiSH! Thread

    Breaking rods, like Selling rods, is a bad idea. It can wind up putting the user in a position where he is unable to purchase a new rod, and is therefore out of the game. Thats a big No Fun. Adding a 5% chance to break down for 2 secs on the Yacht probably wouldnt keep people from buying...
  13. Luth

    A more complete Metamorphosis?

    That was my assumption as well. :-/ Damn. Hopefully "Skippy VII" only bugs me and not everyone else.
  14. Luth

    A more complete Metamorphosis?

    Yeah. Every life iteration goes: Skippy -> Sammy -> Skippy II -> Sammy II -> Skippy III It sucks. The new hero cant have all the learnable abilities of the old. There simply isnt enough room for 8 learnable abilities. This would fix my analogous situation perfectly. Unfortunately, the...
  15. Luth

    A more complete Metamorphosis?

    Thats what I'm currently using, but that causes some cosmetic problems that morphing avoids. The unit gets a new name, and if a name is repeated, then it gets a II after it. Suddenly "Skippy" gets renamed to "Sammy" or at best "Skippy II." Also if it was part of a Unit Group or CTRL+# hotkey...
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