Recent content by M4573R

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    Unit has no collision, but still messes up pathing

    I made a unit have no collision, and position him inside another unit every 0.03 seconds. However the other unit freaks out like he can't move around him so its impossible to control him. Is there some kind of no collision ability I could give the unit that would work better than the 'no...
  2. M

    Adding Permanent Damage

    I was able to solve my damage and health adding problem by using 8 items and item abilities each and a binary trigger system in GUI. I have an array of item types for damage and health. So to add 150 damage or health, it would add the +128 damage/health tome, then the +16 damage/health tome...
  3. M

    Snippet Set Unit Maximum HP and Mana

    Is there something I can do completely within world editor? (no addons)
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    Adding Permanent Damage

    Is that the same for health and mana? In the post I linked I don't see him having to use items anywhere. He just uses the base ability.
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    Even for acquiring a target and attacking a target

    The "smart" order works great for right clicking, but auto acquiring doesn't seem to work. I would use "targeted unit" and "triggering" unit right? Edit: Woops, my Actions code was still trying to use "ordered unit" so it wasn't working for all the conditions. Thanks!
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    Even for acquiring a target and attacking a target

    EVENT* I'd like a trigger to go off when a unit even thinks about attacking something from anywhere on the map. It could be right clicking on somebody, or auto-acquiring somebody, or ordering to attack somebody. So far all I can catch is literally issuing an attack order.
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    Adding Permanent Damage

    I'm going off of this code, which works for health and mana: http://www.thehelper.net/forums/showthread.php?t=81466 I already tried not removing it, and it still doesn't work.
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    Adding Permanent Damage

    I'm trying to set the damage of a unit with triggers. I have an ability based off of Item Permanent Damage Increase set to a unit ability with 80 levels (I know its a lot). I add it to a unit, set the level, then remove it. It doesn't change the damage of the unit at all. Same goes for health...
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    Snippet Set Unit Maximum HP and Mana

    I'm using this same method to set damage and health for a unit. Why does it not do anything? Is there some catch I don't know that makes these triggers fail? I have an ability based off of Item Permanent Damage Increase. I add it to a unit, set the level, then remove it. It doesn't change the...
  10. M

    Items in a spellbook

    I just need someway for a hero to "create" items for himself. But I'd rather not do this with triggers. I want to use wc3's built in gold system if possible.
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    Items in a spellbook

    You can't buy items from within a spell book right?
  12. M

    Making orb effects used with auto attack

    Yeah. Should I use orb of lightning, or slow, or does it matter?
  13. M

    Making orb effects used with auto attack

    Since the event "unit is attacked" happens instantly upon acquiring, I doubt it could ever order a unit to attack a unit that's not there.
  14. M

    Making orb effects used with auto attack

    Hm, my 2 line trigger works. But can it cause any problems?
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