Recent content by Maapik

  1. M

    WIP Warcraft IV - Wrath of Shadows

    Sound good, I could help you if you want :thup: I can do pretty nice terraining, and I usually have nice ideas, too. I'd be glad to send you some of my terraining screenshots.
  2. M

    Mpq

    I once got the ideas of exporting some file from a MPQ to reduce it size. Import the "new" MPQ to the other comp, then import the extracted files and add them to the MPQ againt, throught, no MPQ program is capable of exporting/importing files inside a MPQ
  3. M

    System Projectile

    Just a random suggestion :p You could also allow users to make projectiles collide on terrains that don't allows Air Units to pass (Air Pathing Blocker, for example). It's easy then destructible, since you could just change trees' pathing to Pathing Blocker (Both), then and place some Pathing...
  4. M

    Demo Map Multi Builder - Demo Map

    I Don't really got it... A demo map, maybe ? :o
  5. M

    Would you play an AOS with this theme?

    Lol nice Idea, planting explosive barrel in front of you and hide behind them when Pudge hook you :D
  6. M

    Demo Map Multi Builder - Demo Map

    It's possible to have THREE construction menu, instead of two ? I can't figure how
  7. M

    Fading Trees without making them units

    Thank you guys,even if it don't help me :P Throught I'm gonna use this Custom script: if GetLocalPlayer() == Player( GetForLoopIndexA() ) then Destructible - Hide (Last created destructible) Custom script: endif It will hide completly the destructible but that's not a problem. :)...
  8. M

    Fading Trees without making them units

    I didin't help me much :/Isn't what I really want.I want to make trees transparents without making them units just because trees unit have some...disavantages like the minimum/maximum scale for exemple :)
  9. M

    Fading Trees without making them units

    Is there a way to fade trees (make them trnasparents) without making them units since the map can't support 1000k units :P
  10. M

    AI Hero Battle Challenge!!

    AI with jass?
  11. M

    damage x inteligence

    Here an easy way Spell Damage Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to (==) (Your spell) Actions Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing...
  12. M

    Problem with a trigger

    Yes but I don't want the worker to be selectable :/ I tried Builders Events Unit - A unit Begins construction Conditions (Unit-type of (Triggering unit)) Equal to (==) Menu Actions Player - Disable Locust for (Owner of (Triggering unit)) Do...
  13. M

    Spell question

    Yes :) And also from damage aura
  14. M

    Problem with a trigger

    Now my trigger working,I have heard that Locust don't work with "Unit Group - Pick every unit in ...." This is the trigger I'm using.It's an invisible unit that build the building and then the workers with locust go finish the construction by using "Repair".The problem is that I'm using...
  15. M

    Trigger Problem

    Thanks everyone! It's working now.Yay! :) +rep to you all
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