Recent content by Maelbog

  1. M

    help! need to remove damage stacking from my triggered lightning shield

    I don't know how so i didn't use Lightning Shield. I made damage stacking/non-stacking with triggers.
  2. M

    Wanted help to create a new hero using the world editor

    For simplicity, i make missile speeds equal if allowed, but there will be bugs from time to time, so yeah just use a dummy projectile with triggers. I think you'll be limited by the 522 move speed. There's a more tedious way but here's the idea: A unit starts the effect of an ability Set...
  3. M

    help! need to remove damage stacking from my triggered lightning shield

    I really want to use Lightning Shield, but i still have to trigger the damage since it deals damage per second only. (not damage over millisecond) I think LS damages allied units as well. I want an LS that damages the enemies of the caster but not the target. I also need a dummy damage source so...
  4. M

    Wanted help to create a new hero using the world editor

    Make the missile speeds of ensnare and slow equal.
  5. M

    help! need to remove damage stacking from my triggered lightning shield

    I think it'll only prevent units to cast more than one lightning shield on a unit at the same time. I want players to replace others' lightning shield with their own lightning shield. The cooldown of the ability is fast enough to allow a unit to cast lightning shield twice on the same unit...
  6. M

    help! need to remove damage stacking from my triggered lightning shield

    I made a custom ability using triggers which appears to put lightning shield on a unit, damaging enemies of the caster but not the actual target. I have to trigger this because i want it to deal damage every 0.1 second. Also i don't want the target unit to suffer, only the surrounding enemy...
  7. M

    Ignore Evasion spell

    Yeah i tested it. Multiple attacks on the same unit at the same time interrupts the evasion. My bad.
  8. M

    For unit attack and disable it.

    Okay, I thought you really wanted to hide the unit then unhide it. You didn't mention that you just want to have the model removed then restored.
  9. M

    Ignore Evasion spell

    I've made my Evasion System before that varies the hit rate/evasion of all units based from the difference in level and agility of the attacked and the attacker. I have my Evasion Ability hidden in a spell book with 100 levels, where level 1 is set to 0% and 100 set to 99%. All units have this...
  10. M

    Mass Units w/o Lag?

    When moving, you could turn off the collision of picked units. Then add another trigger: A unit is attacked Attacking Unit is a zombie turn on collision for attacking unit. You can also make use of non-moving units such as wards and structures. Or make use of 0 collision flying units.
  11. M

    For unit attack and disable it.

    How bout this? Ability1 Cast Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Ability1 Actions Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (50.00 x (Real((Level of Ability1...
  12. M

    For unit attack and disable it.

    Try this, this works. Hide Cast Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Hide Actions Set TargetUnit[(Player number of (Owner of (Triggering unit)))] = (Target unit of ability being cast) Unit - Hide...
  13. M

    For unit attack and disable it.

    Try saving the unit into a variable.
  14. M

    For unit attack and disable it.

    Try changing Combat - Damage Point to 0?
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