This is how I do it. You will need three triggers.
1) A trigger that detects when a unit enters a "tripwire" region that starts the boss fight, or similar. You could also make this trigger run when a hero enters the boss fight area like I've done below:
Boss Fail Detection Start
Events...
Thanks for your reply!
Won't this stun every unit in GEN_TEMP_GROUP_single? The point of the loop is to find the target closest to the trap. And if it fails to create the unit group it won't fire the loop no matter what actions you put in the loop, right? :P
Thanks for your reply!
Could you highlight what actions in the trigger is destroying the point before the trigger is finished? The ability is cast directly below the dummy so range is not an issue (especially as the dummy successfully casts if the action is enabled, however, this breaks the...
But unless I'm very much mistaken, I only destroy udg_GEN_TEMP_POINT[1] at the end of the trigger when it is no longer needed, not between these:
Actions
Unit - Order (Last created unit) to Undead Lich - Death And Decay GEN_TEMP_POINT[1]
-------- loop through all nearby units to find the...
Hello!
I am creating a trigger and I'm getting what seems like a really annoying bug. Could somebody take a look at it and help me figure out what's wrong/how to solve it? (more detailed description below)
Freezing Trap freeze
Events
Unit - A unit Dies
Conditions...
Hello!
I am looking for a program that works exactly like notepad except that it can syntax highlight (and optionally format) PHP code, without requiring PHP or Java Runtime Enviroment or something else to be installed on the machine. The reason I don't want that is I tried downloading a...
wow, that was a really smart and really cool method, I might end up using it :D The problem though is that the units run away when hit by it, since they believe they are damaged. Do you think that could be fixed some way?
What the title says. I am making a system that is supposed to show the amount healed when a unit is healed. Is it possible to detect the secondary targets of chain heal? Otherwise I'll have to trigger each jump but I don't see how that will work since each new lightning wave will emerge from a...
Hi!
I am making a spell that throws the target straight up in the air, until it slows down, starts falling again and finally lands on the ground. I use two triggers, one that launches at the spell cast and starts a repeating timer, and another that launches each time the timer expires. So, the...
Hey
I need to bypass the editor terrain limits and make some really, really high structures. I used UMSWE earlier but I've had troubles with it not being able to save/unhelpably corrupting my maps when saving after some patches ago.
Anyone know any plug in/addition that is balanced and safe...
Custom script: call RemoveLocation(udg_HalazziBoss_splitnova_EffectPo[(Integer B)])
Didn't work (got an error from the editor about that line). But since I use that in the trigger, how do I remove it when it's called [Integer B] and not [1] for example?
1. no (cooldown of shockwave) function exists. He just means that you enter the cooldown for shockwave there, i e 10 seconds, if that is your cooldown
2. Orc Tauren Cheftain Shockwave is a Ability Targetting a Point action. Once you got that one right you'll be able to enter the point where he...
I'm looking for a supposedly existing model called "Vexorians dummy model". I tried searching for it in the model section on Hiveworkshop but I couldn't find it. Can someone give me a link?