Name:Chaotic Mine
Type:Active,Ground
Targets:Ground Target,Enemy
Description: Plants an invisible mine On the targeted location.The Mine Has 25% chance to malfunction,25% chance to explode,25% chance to deal double damage and 25% chance to restore the health and mana of the enemy by 30%.
Damage...
Winged Boots:Grants x movement speed.Active:Allows The user to fly for x seconds.While in flight the user cannot attack and is magic immuned and invulnerable.(probably short timed otherwise it will be too imba =P)
Stealth Sandles:Grants x movement speed.Active:Allows the user to be invisible...
How would i set the range for picking items up? because my units will not be moving but the creeps killed drops items so the distance is often too far for the unit to pick it up...thanks
uhm i will set the items to a lower amount then as my map get more updates i will add more in..so the long triggering is ok..but i dont get how to make the "if number is x" thingy in the trigger..can u make a demo map to show?? or just try to explain to me.. thankss
Uhm i need help with triggering dropping items..
so it does this..
when any unit owned by player 12 dies,there will be a 4% chance for dropping an item.this item is then randomed between x amount of items before dropping.this is what i have..
Events
Unit - A unit owned by Player 12...
Hi.Im trying to make a tower cast spells automatically when an enemy is in range for a td im working on..the tower basically has no damage except for the spell.hopefully possible withouht jass..thanks :thup: