Recent content by Mathuzzz

  1. M

    Modify FDF files

    Hmm, that isn't the best solution, as I will go to high levels. What about the FDF files? Anybody has some experience with them?
  2. M

    Modify FDF files

    Abilities aren't problem. Unit must have display of their level. Experience bar also isn't necessary.
  3. M

    Modify FDF files

    Hi, I wondered, if one can modify FDF files located in the UI\Framedef in MPQ. Several threads I found claimes that it is possible, but I've had no luck so far. I tried to modify units panel, but nothing ever showed in game. I didn't import the files into the map, but replaced it in the MPQ...
  4. M

    Expanding sound effects

    Well, if this isn´t a pleasant surprise. I managed to trigger nearly all the sounds, when I found out, that the game won´t play the several same sounds simultaneously. That´s great, really, Warcraft 3 had the worst sound settings from all the Blizzard games.
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    Expanding sound effects

    OK, I played with it a bit and it is cutoff distance which defines this. There is that trigger Sounds - Set Sound Cutoff Distance. Now is there some way you could store sound effects played by the model? Or you can store just the sounds you play by triggers?
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    Expanding sound effects

    jnZ, that´s what I meant, but the problem is how to modify sounds. How to make them don´t stop playing when you are out of range. Other solution would be faking it. I already tried playing sounds using triggers, but the problem here is, that when I am in the range of the source, I hear the...
  7. M

    Expanding sound effects

    Maybe if there is some way to modify these sounds outside the editor and then replace them?
  8. M

    Expanding sound effects

    And how can I change that path. Because when I edit the sound (cutoff distance, etc...) it already had original path there and I can´t change it anywhere else.
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    Expanding sound effects

    Hi, I wanted to ask, if it is possible to modify sounds somehow, so they can be heard even if you are out of range, same as it was in older Warcraft games or Starcraft. So you can hear sounds of battle even though you are far away on the map. Not only it adds to atmosphere, but I think it is...
  10. M

    Omni light change potrait´s colour

    Hi, I was trying to add omnidirectional lights to some models in magos model editor. They work ok in game, but potraits of units always become coloured with same color as is the omni light. Have anybody experienced this? Thanks
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