Recent content by maxou

  1. M

    I will PAY you to trigger my map! Literally!

    I just sent you a private message.
  2. M

    Issue with Kode save/load system

    Hi, I've used many save/load systems before using Kode but this time I needed something more specific, I had to lower the code length as much as possible so I decided to use Kode ( http://www.thehelper.net/threads/the-shortest-save-load-code-ever.47667/ ), but I ran into an issue. Every value I...
  3. M

    How to detect which timer array nr. expires

    Hello back there! I could make it on my computer, was doing some random stuff that you doesn't care about at all. Here is the way to do it, kinda simple in fact: - Two variables : -1) Timer variable with array 12. (for the exemple, assume you named it "Your_Timers[]" -2) Hashtable variable...
  4. M

    How to detect which timer array nr. expires

    Hello, first of all, create a hashtable (let's say you named it Hashtable_Timers) Imagine that you want to run Timer_A[1~12], as one-shot for a duration of (Random integer between 10 and 30), when one will expire, Player [1~12, corresponding to the expired timer array] will gain 100 gold. Within...
  5. M

    Hastable - I need your explanation

    To refer to the point, you have to use something like : Order (Unit) to Move to (Position of (Load 3 of CasterInteger in GlobalHashtable)) Dunno what "CasterInteger" refers to.
  6. M

    Cant load triggers?

    Map is protected. So... people will rarely help you to unprotected maps, sorry.
  7. M

    Hastable - I need your explanation

    Try to change the units at this, create a variable of type Unit named Picked_Unit. Frost2 Events Time - Every 0.01 seconds of game time Conditions Actions Unit Group - Pick every unit in FrostBolts and do (Actions) Loop - Actions Unit - Move (Picked unit) instantly to ((Position of (Picked...
  8. M

    Hastable - I need your explanation

    Well, you only want a timer that works for every different unit once at a moment and not multiple time for one unit, so I guess you can do this way: Do not save the unit, but the timer [so an Integer, the random value you want to save] as 1 of (Unit) in (Hashtable) when the spell is being...
  9. M

    Hastable - I need your explanation

    Describe your skill, because the use of the hashtable will depend of the spell and what you want to do with it.
  10. M

    Cancel timer for hero revive

    The easiest way, in my opinion, would be creating an array variable of X (where X is the number of players) and when a player dies, set the variable[Y] (where Y is the player number) to the time you want him to wait before reviving. With another trigger, which works every 1 second, make lower...
  11. M

    How to make serpent ward and mass serpent ward work on same hero.

    Try using a different spell which works the same way, as Solu9 already told you, try with Sentry ward, and with a trigger, you can "create" the spawning of wards, their summon time and their number (depending of the spell level of course).
  12. M

    How to track and set a specific value in an array variable

    2 ways to do it : 1st way : when you save units : set Unit_Array[1] to Monster-A set Unit_Array[2] to Monster-B add this line Save 1 as custom value of Monster-A Save 2 as custom value of Monster-B Then the [ ? ] becomes [Custom value of acquiring unit] 2nd way : for each...
  13. M

    Advanced Dialogs for Game Setting (HELP)

    Warcraft III is paused when, when you test a game from world editor, you open a dialog, press F9/10/11/12. Try creating it on B.net..
  14. M

    Some "little" questions about ability, and items :)

    Items: 1. Basically you can't, you need to use a system for that, which is still painful. 2. http://www.hiveworkshop.com/forums/spells-569/easy-item-stack-n-split-v2-7-4-a-153287/ Skill : 1. I do not play DotA. So, I don't see what you are talking about. 2. "Magic resistance" and "Physical...
  15. M

    Needs Balancing

    Reduce the healing during the invis or the duration of invis, because actually, if nobody can see him while he is invis, means a regeneration of 100/200/300/400/500 hp. The slow on the poison is too important on the movespeed, I'd say you should divide by 2, make it last 4 seconds everytime, and...
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