Recent content by McLovin

  1. M

    "Destructible - Pick every destructible in (Entire map) and do (Actions)" issue.

    Ok I'll try it and see if it works. Thanks for the tip!
  2. M

    "Destructible - Pick every destructible in (Entire map) and do (Actions)" issue.

    Hi! When using this in a trigger: "Destructible - Pick every destructible in (Entire map) and do (Actions)" then all the actions only apply to destructibles within the Playable Map Area and all the ones outside of it are still the same, even though I use "Entire Map" in the trigger. Is...
  3. M

    Best way to add a buff special effect to an unit?

    Hi! There are some times units in my map that spawn for 12 seconds and then explode. I'd like to add a buff special effect to them (Environment\LargeBuildingFire\LargeBuildingFire1.mdl) and was wondering what's the best way to do so? When I just add the effect to them every time they spawn...
  4. M

    Event needed, any suggestions?

    Hi! I'm looking for an Event to fire a trigger whenever a Hero is trying to buy an item. The trigger needs to fire even if the inventory of the Hero is full and he can't buy anything (that's what I mean by "trying"). Is there such an Event? Regards, McLovin
  5. M

    Minor trigger issue, floating text not working properly.

    I tried it but for some reason the floating text continued to appear even though I destroyed the unit above which the text was displayed. Same thing happened with this trigger: Gaards Tower Events Time - Every 2.00 seconds of game time Conditions Actions...
  6. M

    Minor trigger issue, floating text not working properly.

    The Temp_Group contains 1 unit type and if the condition is that the map contains a random unit from that group, which only contains 1, shouldn't it work then? What kind of condition would you suggest?
  7. M

    Minor trigger issue, floating text not working properly.

    Hi! The following trigger is supposed to create a floating text over a unit every 10 seconds, but only as long as the unit is on the map. For some reason the floating text is created in the center of the map in the beginning of the game, even though the condition isn't fulfilled. As soon as a...
  8. M

    Reroll (repick) trigger screwing up map, can't see what's wrong

    There is a creep spawn loop but it's not activated until 45 seconds into the game (by then everybody got their Hero/Tower).
  9. M

    Reroll (repick) trigger screwing up map, can't see what's wrong

    Hi! When I receive a Hero in my map (manual pick, -ar or -random) I'll get a tower too. The tower is placed in a region next to my start location, where the hero is placed. When typing -reroll (repicking) I'm supposed to get a new Hero together with a new tower (every Hero has a special...
  10. M

    Need some ideas for balanced and fitting Hero skills

    Thought I bump this one a little to see if there's anyone else who can provide some ideas. =)
  11. M

    Need some ideas for balanced and fitting Hero skills

    Nice Polo2005, that's the way to go. Can you just explain Skill 2 to me? Didn't really get it. ;-P
  12. M

    Need some ideas for balanced and fitting Hero skills

    Ok, that's one more ability for Hero 3. Any other suggestions? :-) C'mon guys, I know you can do it! ... I certainly can't ..
  13. M

    Need some ideas for balanced and fitting Hero skills

    Hi! This is what I got: * 6 Player Hero map where every player gets some creeps every couple of seconds to help him defeat his enemies. * 12 Heroes (4 Agi, 4 Int, 4 Str). * No imagination whatsoever. ----------------------- Agi Heroes Hero 1: Skill 1) Nothing yet Skill 2) AS + MS Aura...
  14. M

    Making an ability for a building creating another building.

    Yeah, maybe the whole radius thing around the tower is unnecessary. I might just make 2 or 3 spots where the towers are built.
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