http://www.thehelper.net/threads/upgrade-shops.157469/
Hey guys.
I am trying to make an invisible barracks that I can place underneath a visible barracks.
Above is a link to a thread of what I am trying to do.
Currently I have a barracks. I set the unit's Actor Model to "None" and now I...
Yea It seems really silly that we can't remove footprints. I need to learn how to create unit and start working with actor more.
Thanks everyone I am going to start working on making the unit
How do I attach an actor to a unit?!
So I made it a unit and now I am trying to attach the actor to the unit.
I went to the actor then events and added
UnitBirth.Foilage
- Create XilFoilage(Actor)
I get this error
Unable to create unit actor. Creating fallback sphere unit.
I have...
Hey everyone,
I am trying to remove a doodad (w/ footprint) using triggers.
I can get rid of the actor model with:
Actor - Kill actor model (Actor for Foliage - Xil - [39.50, 139.50])
but how do I get rid of the foot print?
Thanks
I admire that you ask a lot of questions but you need to use your head sometimes.
And it is quite clever to use a female sn and pic to get your questions answered.
After you have the vote sum.
Divide the vote sum by total number of votes cast.
This will return a number between 1-6.
You can...
I had this problem with my map. I solved it by making an upgrade building for each player... but I am sure you can also solve this problem with triggers. I have seen maps like Special Elite Forces have neutral upgrade buildings so It is possible.
This looks like a good tutorial...