1: A way to toggle boolean values instead of checking what value it has, then changing
2: Number values that can't go below 0 or similar things.
3: The ability to set a lifetime to effects.
4: Being able to reach ALL and ANY unit values trhough triggers.
5: <will edit if i think of something>
i know im late with this post but "TheDamien" annoyed the cr*p out of me. Here we go:
TheDamien on the question "how does the removing of the GUI support mapmaking?"
The point of GUI is to allow people to skip the learning part (there is no appeal in learning a whole language in order to see...
the C in "Call DestroyGroup (udg_unitGroup)" is supposed to be small, thus making it "call DestroyGroup (udg_unitGroup)"
But here's how I would do it:
Events
Unit - A Unit enters Playable Map
Conditions
Owner of Entering Unit Equal to Player 12 brown
Actions
set UnitGroup = UnitGroup + 1...