Hey guys! I am trying to make a defense games, themed orc blademasters. Now one of my hero is a fire elemental orc.
First skill is:
Blazing Sword (Passive, 400 AoE infront of him gets damaged by 50 when he attacked)
> When he attack, all enemies that he is facing will take damage, but I...
Blocks a % of damage.
The problem was when I'm in full health and is hit, that hit isn't block, it was fixed by adding 'wait:0', the problem with wait is, it cant block fast enough (e.g when an attacker is very fast it only blocks 3/10 attacks because 'wait' is causing delay), since 'wait:0' is...
@jnZ
Oh, yeah I will try the learn ability event. I also have another question! It also reduces spell damage, is it possibly to only reduce melee and range attacks?
This suppose to do is to block any damage receives, its fine but there's a leak. First damage receives isn't reduce.
DS Support I
Events
Unit - A unit Is attacked
Conditions
Actions
Trigger - Add to Divine Shield <gen> the event (Unit - (Attacked unit) Takes damage)...
So I finally made this bloody skill working! But there's a creepy bug in it, please help me:
Heroic Sacrifice
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Heroic Sacrifice
Actions
Unit Group - Pick every unit...