Loved this site back in the days. I'm neither playing or creating stuff with the editor anymore like most of the people here. But I'm confused no one has mentioned Dota2, They have an advanced editor that you can make custom maps with. I haven't played Dota2 in 1 years now, but i guess there's a...
Hi, noticed in World editor advanced that there an action that checks height of points in real values. and don't mistaken me for cliffheights. So what I want to know is if there's a Jass command that checks heights ?
thanks
how exactly do i check if the unit is invis?
has buff Invisibility ) Equal to True
doesnt work.
maybe it's because the invis is removed right before the attack?
I have a fear ability that is a nova type, Unit comes in range of nova they get feared, simple. But it does lagg
first trigger:
Intimidate Soul
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Intimidate Soul
Actions...
not working..
this is what it looks like now. Anyone got a solution?
unit add2
Events
Conditions
Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Damage...
It's kinda obvious what this does, but its crashing as soon as the hero is attacking something. Why ? :S
Some information about the spell:
A passive spell giving a 20% chance to teleport the hero behind the target and damage it with his agility times abilitylevel that he is attacking with...
One thing you could try is to remove the event Map Init and set elapsed game time is 1 second or so, Map init intend to run during loading screen maybe thats why you can't stop it really.
Anyway im not so familiar how you stop already running triggers etc im gonna give you another suggestion...
Ok just tested it, seems kinda wierd that it doesnt work with the defend ability, However make a custom ability and base it of something else like roar or something and remove the buffs effects etc and then it works
the unit you are defending with to trigger the action is not the same unit you want to defend with i hope, in that case you first use the spell and then the unit is ordered to use the spell again