"define var" is icky. You're using C syntax for function arguments (function main(string args)), and then you bring out some weird Visual Basic-like variable syntax for other stuff. Just keep it all C and we'll be much happier.
class mod inherits mod_base
override int main(string args)...
He doesn't have to know what hard drive letter you use. There are things you can do inside the script that make it work on your main drive: instead of putting D, for example, he can put %systemdrive% or something and it will work. You're hardly safe.
I want my units able to move. He is just disabling their movement abilities. Say I want a warlock-like map, with cliffs, where you can move while being knocked back.
How does one turn off collision in SC2? Warcraft 3 had a nice function.
I ask because I am currently making a projectile system, and I would like to allow units to be knocked over cliffs and such. However, ground units will not go over unpathable area when using UnitSetPosition like they...
But it was filled with awesome.
Anyways, on my beta version (and I think the released one), this happens whenever I try to test a map:
I cannot find the registry key mentioned.
When I do a right click -> add existing file.
But the thing is, I got this file from SVN. I'd prefer that it be auto included; while you're at it, why not auto include anything ending with .gx or .a?
Also, did I mention file -> opening a moonlite project opens the project file itself (an xml...
lib_Ntve is some sort of GUI library Blizzard wants us to use. The point is, all of the functions included in it, like checking if a unit is in a region, are currently not included by Moonlite in the function searcher.
A refresh button would work fine. I think Moonlite should be displaying all...
Would you mind also commiting the actual map file itself? A map isnt just code you know. Terrain and object data have their parts. Also, Moonlite does not have lib_Ntve. I remember hearing that a while back, but I havent heard any response from you Vestras.
We are missing important functions in...
Just commit does not upload the Bin folder which contains the map. I want the map uploaded so team members can edit object data and stuff and commit that.
Directory structure wise, Moonlite uploads the project folder. If you wanted to have your project in something like Google Code's svn...