My apologies for thread necromancy, but I'd like to point out a JNGP which will have by default the latest version of JassHelper.
Link: http://blizzardmodding.info/wc3-editing-tools/jass-newgen-pack-(jngp)/
Just to inform that I've build a package where you can download Jass Newgen (JNGP) with the latest version of jasshelper (cohadar's version): http://blizzardmodding.info/wc3-editing-tools/jass-newgen-pack-%28jngp%29/
This can be useful for people who needs the package ready to use.
POWER OF CORRUPTION RC 2.3
is now
LIVE
BUG REPORTING HERE or in this thread
At last, this is the almost finished version of this game. it will be released to have feedback and report issues before the final version.
As a RELEASE CANDIDATE version, this game show a debugging tool...
First of all, thanks for the review. Just to keep in mind, I've been away fro mWC3 modding a long time ago, so some stuff I just simply I can't remember or I'm misinformed (or outdated)...
I think it's the best way to configure effects instead of writing paths and having the chance of doing...
the problem is that Picked unit and Filtering unit won't get units with locust. A solution is to group units and iterate through them using FirstOfGroup() function in a loop. But as far as I remember this option is not accesible through GUI.
Here's when you say "Why I haven't learn jass?" :P
Doing it in this way I ensure that the TimerUtils requirement gets accomplished.
Nulling units is a sane habit I have... yes, probably it won't have any effect, but meh!!
I don't destroy them because I recycle the groups, making my spell faster.
Thanks for your comments. I've seen nobody has...
All of the BJ variables are used instantly, so there's no problem in using something already defined. I can change then by a private global, but performance won't change at all.