It seemed stupid to make a new thread when I could simply revive this one, I can't make what Tom Jones say, work. I have tried everything. Can anyone help me ? xD
Actually it's supposed to fire when it attacks. Not when it's attacked ;) And if you look at my latest trigger (2 or 3 posts up), I already have a timer incorporated and a variable wont work, because it is possible that there is more than 1 bear on the map at the time. What my actual problem is...
I don't have any triggers with the remove unit action :/
I might, if I absolutely can't get this to work, but for now, humor me mkay?
Edit: I figured out, and fixed, why it got removed... You don't want to know...
IMO, it would be better if they affected gameplay by affecting teammates as well as enemies. They are a bit more powerfull than normal items, but they also target teammates or yourself :D Then rename the mode to chaos mode.
Burning skin: Damages everyone arround you for 5 dps.
Slug Soup...
I tried the code on page 1, it fails at call IssueImmediateOrder(bear,"roar") saying it expected an action.
And it wouldn't work anyways because it will still be a loop, could someone please answer my previous question :):
Why isn't this working: Bear Roar
Events
Unit - A unit Is...
1. Yes, but that just doesn't seem as real to me.
2. Yes, but if I use a dummy unit, the bear is no longer "self" and I can't choose not to target the bear.
3. Yeah, no... There are lots of maps that don't use dummy units.
I have used dummy units before, several times. I just don't want to...
1. The bear won't do any animations
2. I have no control over whether the bear get's the buff or not.
3. I want to find a way to do it without using dummies :/
Okay what... My trigger was disabled because of errors and my Bear still gets deleted the second time he attacks :S :S I don't have any other spells related to this Bear...
Edit: Fixed the error and tried again with the trigger enabled, this trigger: Bear Roar
Events
Unit - A unit...