I'm having a lot of difficult with this, unfortunately.. I'm on my second read through starting over from scratch and I still come across the problem of the "Movement: Mover to Default Missile." under the stats of "Weapon - Laser Blaster". For me I simply don't have the data field "Movement...
Progress...
Sorry I've been busy with work, the game is coming along, surely but slowly.
I have a lot of problems to iron out before I start letting people help me.
Some of them include:
Difficulty Reducing the file size of the music tracks
Item tables... Section IDs, Mags, Naming...
I feel like the command could just be solved by taking out the "if" statement and leave it blank, because the else implies that he should no longer have forest, and if he DOES have it, remove it.
Am I missing something?? Just try this:
If (All Conditions are True) then do (Then Actions)...
Unless the unit has some ability to make his mana go up, I think I have tackled that.
As for an ability to make life go up (heal etc..), you would have to add the trigger unit - casts an ability - set manaoftarget(or life) equal to the life of the unit.
Yeah I guess I could edit than in...
The periodic time shouldn't cause lag, go ahead and try.
If it does, the reason why it is so quick is because it is suppose to " out-pace " the mana regen rate of the unit.
If you move the check to like .5 or 1 second, the unit may gain a couple points, but the trigger will still reset it...
The difficulty depends on the scenario you would like to stop health or mana "regeneration".
Here's my try at it:
StopManaSpellCast
StopManaSpellCast
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Ability being cast) Equal to...
What you do is instead of running the trigger through buff checks, you run it through with custom value of unit checks. You are essentially doing the buff check with the custom value.
Right when your guy casts the spell, change the "custom value of the unit of the target of the issued order"...
In the actions tab, put cinematic mode on for the player who is targeting the unit (make it instant) and timed for just about 1 or 2 seconds. Under cinematic, there should be the option to enable letterbox mode, and you should just enable letterbox for the duration of the cinematic. This is also...
So are you simply looking for abilities that a melee, ranged, or caster hero would use? The ideas here range in the difficulty in creating them from GUI, but for the most part, are pretty easy and look cool:
Melee ideas:
(stuns)
Forceful Blow:
Knocks back unit x amount of feet...