Recent content by Naga'sShadow

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    Does this still even work?

    It's worked fine for me. I managed to get it working so considered the issue solved but thanks for the help.
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    Does this still even work?

    I have admittedly not messed with this stuff in a very long time. I know that most of my code is from before the patch that added hashtables and broke all my stuff. So I have started on something new and as far as I know it should work. Jass NG saves fine but the game drops me to the opening...
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    Need help with my spell called Hiss of Death

    This feels like it needs to be done in JASS or at least using a few systems. As for you unit being hit multiple times create a group for each unit that has been damage and add not in this group as a condition for targeting. Your MS_Group is used for targeting but your also using that to...
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    How to refer to a dead unit being animated?

    The easiest way I can think to do it would be to either detect them by buff or to skip animate dead altogether. For the first one there is a unit has buff comparison you can make and select all units owned by owner of triggering unit with buff animate dead. If that buff is being used...
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    Hero [Add Damage]

    Its possible, use a trigger to keep track of every level the hero has and add a hidden ability with the damage bonus, just update the ability whenever the damage is increased. In whole numbers the game can deal fractional damage, after armor and whatnot, but only whole numbers are displayed or...
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    Getting back in(Trigger Help)

    I've recently decided to pick this up again and started with something I made a while ago. But things have changed and I've forgotten most of what I knew. So this Trigger was supposed to be a simple spell but It doesn't work and I need some help. This is what I'm working with now, its a...
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    Help me make Divine Hammer

    To deal damage based on your units attack you'll likely need some sort of attack detection system to to know what your units damage is. You should be able to find one on the resources page. You can also calculate the damage based on the hero's attributes but this doesn't take into account items.
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    Summon Ward Spell?

    You could use the shadow hunters spell and add a trigger that killed all other wards of the same type when you cast it. Something like. Events A unit summons a unit. Conditions Summoned unit equal to <your ward> Actions Set <A unit Variable> equal to <your unit> Group-select all units...
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    BJs

    If you check the functions inside the function, you can see what they do. Hint all of it could be done in the same function. Although in some cases its just easier to use the BJ functions. This one isn't really the case but certain functions are quite long and complicated to recreate on your own.
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    Ghost code?

    Is it appearing at the center of the map? If that's the case its not a ghost, though it may be related. Its just some graphical junk that got stuck in the system cache. Try restarting your computer then loading the map from the war3 menu rather than the test map function.
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    Upkeep problem

    I got it but yeah, a lot of stuff the designers never used doesn't work. Even though there are options for them. You can still do a fear system but you'll need to detect when your food's at a certain level and then display it on a leader board for instance. You could accompany it with sounds...
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    Spell Help

    Resurrection will raise enemy units but... They will still be hostile.
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    Issues with IsUnitGroupDeadBJ

    I've set up a trigger to determine when all of the units in an enemy wave die but so far the mentioned function is giving me grief. This is the problem function. The first section works, up until the comments. If I comment out the if statement regarding IsUnitGroupDeadBJ(mobs2) then whats...
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    Turning this into a loop?

    Your second spell made my eyes glass over so this is only in reference to the first one. Your thunder claps are appearing in a circle right? If this is the case you can use the offset by a polar coordinate. Then the only info you'd need is the degree as their all offset by the same distance...
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    Minigame Contest #1 | Theme: Halloween | 14.10.09 - 07.11.09

    I think I might try this one out. Have an idea too, well two ideas. What do you think would be more fun an keyboard controlled game or an artillery game?
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