Recent content by Nathan0093

  1. N

    Help with Vertical Gate's Opening animations

    Azlier: this gate is meant to be used as a building, not a destructible. I've read many topics and saw that many other users have the same problem. You cannot select the vertical version of the gate as a unit or building. And WE does not have the vertical's pathing map neither. Xorifelse...
  2. N

    Help with Vertical Gate's Opening animations

    As I thought I've fixed the problem that many other users had before, I ran into another one. I used the Wc3 Model Editor and rotated the horizontal gate to make a vertical gate. I also exported the gate's pathing map and rotated it so that it'll go nicely with the new vertical gate model...
  3. N

    Help with different attack animations

    Renaming the animations in the Wc3 Model Editor did it. Thanks, guys.
  4. N

    Help with different attack animations

    I found a useful spearman model from hiveworkshop.com, and Im using him in my map. He has a stabbing animation and swinging animation for attacks. I want him to only stab for regular attacks and use the swinging animation only for an ability he has. How do I do this? He uses both animations...
  5. N

    Charge ability for Knight

    Summoned: Thanks, man. This is just what I needed. Theres one more thing I wanna do though, and that is to make the Knight appears as though he's moving and not dragged to the target point. I tried adding Play Unit Animation - move, but that didnt work. Help again? Also as far as MUI is...
  6. N

    Charge ability for Knight

    Hey all. I'm trying to make a Charge ability for a Knight unit. When a point is targeted with this ability, the Knight will move toward that point damaging everything that he ran through. His collision will be off while he is moving. Does anyone know how to best trigger this ability? The...
  7. N

    Add Gold to Custom Gold Mines aka Farms

    Hi all. In my map peasants can build Farms that function as Gold mines. I was shown how to make those Farms not appear as gold mines on the mini map. Now what Im trying to create an upgrade that increases the amount of gold those farms start out with. For example, no upgrade farm would have...
  8. N

    Trigger: Order x unit to harvest gold from y unit

    Which unit setting is the peasant who built the mine?
  9. N

    Trigger: Order x unit to harvest gold from y unit

    ^ I tried it just now. It didnt work.
  10. N

    Trigger: Order x unit to harvest gold from y unit

    Hi all. Im having problem with making the peasant automatically starts gathering gold from a gold mine right after he built the mine. For your information, the gold mine ability has to be triggered since I do not want the mines to show up on the mini map during the game. It should be simple...
  11. N

    Requesting a Farm model

    Scientific: They do not have such a model. The closest one I see is a hut and a barn without the crop field. Adding the gold mine ability by triggers sounds like a good idea. Dasslokk: Its not the crops that I want. I want a building that consists of the field and a hut altogether. Thanks...
  12. N

    Requesting a Farm model

    Can someone help me make a legit Farm model? All it needs to have is a hut and the field. The field should look like the "crop/field" terrain that is seen in Blizzard maps. Credits will be given when I use it for my map, and your contribution will be much appreciated. Additionally, does...
  13. N

    Help me making this Trigger MUI

    Setting both to Variables still won't work because if I have the second unit casts the spell then the Variable for Target Unit will be changed into the new Target Unit. Is there another way to do this? The wait has to be there because it takes 30 seconds to finish converting.
  14. N

    Help me making this Trigger MUI

    In this trigger I'm trying to make it so that when a unit casts a spell called "Convert" on an enemy building, It'll take it 30 seconds to finish it. I cannot figure out a way to make it possible for multiple units to cast this spell at once without any problem. Help? Converting Events...
Top