NBalfa
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  • can you specify which abillity you are talking about in the triggers because I got confused write for ex dummy ability 1 and dummy ability 2 .
    I haven't thought of any special model, but let me take a look and I'll see what I can come up with.
    So, first of all, start reading from the bottom and up. If you have any questions or if my triggers aren't functioning properly, please do contact me.
    Trigger 2

    Events -
    A unit starts the effect of an ability //"Begins casting an ability" is abusable

    Conditions -
    Triggering unit equal to YourHero

    Actions -
    If/Then/Else - Actions
    If - Conditions
    Soul_Amount Less Than Soul_Max_Amount
    Then - Actions
    Set Soul_Amount = Soul_Amount + 1 //Your current amount of souls stored. Soul_Amount is an integer variable.
    Else - Actions
    Do Nothing
    Trigger 1

    Events -
    A unit learns an ability

    Conditions -
    Learned Hero ability equal to YourDummyHeroAbility

    Actions -
    Set Soul_Max_Amount to Level of YourDummyAbility x 4 //Soul_Max_Amount is an integer variable
    If/Then/Else - Actions
    If - Conditions
    Level of YourDummyAbility greater than 0 //If you already have the dummy ability, we don't need to add it again, hence this action
    Then - Actions
    Do Nothing
    Else - Actions
    Unit - Add ability YourDummyAbility to Triggering Unit
    After finishing off the dummy ability, you'll have to create a UNIT ability with an amount of levels equal to the possible amount of souls you can have. Again, use Attribute Bonus, but make it a UNIT ability and don't hide the icon. If let's say you can have minimum 0 souls and maximum 12 souls, it has to have 13 levels. First level should have a description somewhat in the line of "Currently stored 0 souls"; the second level "Currently stored 1 soul" and so on and so forth.
    It's time to create the triggers. As I am not at a computer with WE, this will be somewhat free hand.
    "also how can I create triggers on a passive spell" - Most passive skills, ie. auras, gives buffs. If that's the case, just include "((Triggering Unit) Has buff Equal to (Your buff))" in your conditions. You can also use the condition "(Level of (Your passive ability) for (Triggering Unit) Greater than 0)"

    "how can I make there be numbers on a spell icon so that the user will be able to understand the souls he has" - Do you mean in the spell description? If so, you'll have to create a dummy hero ability, based on Attribute Bonus (the reason you use Attribute Bonus is because of the fact that you can hide it's icon). So, hide the icon (done inside the spell in the object editor), and set all strength, int and agi values to zero. Now, this is a dummy ability which will only be used when LEARNING the ability. Therefore, set the Learn tooltip to whatever you like, and leave all other tooltip fields empty. CONTINUES
    To answer your question about my map; right now I am not really making any own map, just helping my nephew with a kind of hero arena and helping my friend with his hero siege. And fooling around on this forum.

    I do not have that mp3, but I might know a friend who has. Ill send it to you if I find it :p
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    Friday Yay!
  • mgarcia mgarcia:
    did you guys catch Carl's interview? https://www.youtube.com/watch?v=kuHiMXABkGs
  • mgarcia mgarcia:
    he's the one that informed me about the DVD's working!
  • mgarcia mgarcia:
    he also mentioned the progress on the controllers!
  • The Helper The Helper:
    I did actually it was cool to see the NUON mention
  • The Helper The Helper:
    https://discord.com/channels/985377399338332202/985377399950696481 you can still use this chat too we are two fisted now :)
  • thewrongvine thewrongvine:
    costs me $80 to fill gas tank sad face
  • Ghan Ghan:
    Oof
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    Yeah that gas is some expensive stuff :)
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    ghan does not have to worry about it he has a tesla and I have a small tank so it does not cost me usually more than 50
  • The Helper The Helper:
    fyi Ghan we are getting an error trying to access stats or world editor tutorials Error 526 Ray ID: 72128c6bf99f6707 • 2022-06-26 02:35:15 UTCInvalid SSL certificate
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    An artifact of switching to Cloudflare... the Let's Encrypt certs can't autorenew through Cloudflare.
  • Ghan Ghan:
    I got the forum updated before things expired but there were some other casualties.
  • Ghan Ghan:
    Everything should be fixed now....
  • The Helper The Helper:
    Thank you Ghan!
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    Happy Monday!
  • The Helper The Helper:
    new NUON forum mod cubanral!
    +1
  • The Helper The Helper:
  • tom_mai78101 tom_mai78101:
    Started learning how to make tools-assisted speedruns, so I'm lately busy.
  • tom_mai78101 tom_mai78101:
    Here's my current project.
    +3
  • O Old Mountain Shadow:
    that was pretty good!
  • jonas jonas:
    really cool! I saw the game before but always thought it's just a half as good double dragon. Now I realize it actually has a lot of depth!
  • The Helper The Helper:
    I just saw a bunch of running and jumping past all the enemies look like it was scripted as he said I guess I should have watched the whole thing. I only got a couple of minutes in. You should post that video in the forum Tom
  • Darthfett Darthfett:
    "Hi in the chat!"
    +2
  • tom_mai78101 tom_mai78101:
    Currently busy with making the run even better, so I'll post that new one once I'm done. Right now, I had to modify the emulator itself, the tools that makes this video, and some RAM address disassembling / reverse-engineering to get the right values, and such.
    +1

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