Hey ghosttharain, I updated the file on a few websites, and I also included one more level!
If you look at the first two maps you can see how I did the save/load code. Have fun!
Many moons ago, I downloaded the excellent model of the DIII Demon Hunter from the Hive (here) for use in my campaign, and it has been working appropriately for the last few months.
Now, I recently downloaded the DIII maps from Hive (which are AMAZING, I highly recommend them), and since...
Thanks Inflicted. why do they put the post button next to the preview button? ;)
Anyway, I hear you about the demand. This project was made really, for myself, as it was something that I always wanted to do since I was a wee lad. But, the amount of love and care and time that went into it, I...
neckface presents:
FIRE AND BLOOD
a single-player campaign spanning four individual maps
What is It?
Fire and Blood is a classically-themed single-player RPG in which you control a party of four heroes. Loosely inspired by Warcraft and WOW themes and lore, your group of four young...
Hi all,
Stay with me on this one, I need your help!
I have my campaign heroes loading from map 1 to map 2 when map 1 ends, all via triggers.
However I do not want these heroes to load when the map 2 button is clicked from the initial campaign screen during subsequent plays.
In map 1 I...
EDIT: LOS Blockers are destructibles. Durr. :P
In my maps I'm noticing that LOS is unaffected by the presence of a closed gate. What gives? :nuts:
Any ideas how to make a gate block LOS?
(In case you're thinking of using LOS blockers, you cannot remove the LOS blocker doodad via...
create each gnoll individually, and set each one to a unit variable: Gnoll1, Gnoll2, Gnoll3
Then you can check to see if Gnoll1 is dead, and do the actions create 1 unit type of Gnoll1 etc...
I'm working on a dungeon for my campaign, and would like to have units chase the hero indefinitely once they aggro.
I've set the Creep guard distance and return times to max in gameplay constants and found that they only work with neutral hostile units.
This doesn't work for me, as I still...
Well, it's a part of my campaign; I'd have to recreate all the dummy units and spells, etc.
So I just tried testing it some more... I was able to cast it as much as I liked on open ground. What causes the fatal error is having a unit in the targeting reticule when casting the spell. (?!?!?)...