Recent content by neverbealone

  1. neverbealone

    getting vjass

    thanks a lot, helps when u know the right name lol thought it would be more a program rather then a changed version of WE, but cant complain
  2. neverbealone

    getting vjass

    so i have some good experience in jass so i thought i'd start on vjass, but i don't know where to get a vjass program or what it would be called. i've googled it and searched here and cant find download links. can someone link me or explain where to get it. +rep for help
  3. neverbealone

    AoS The Ultimate Struggle of Ultimate Destiny

    omg i wana help, know some jass, pretty good gui, slight modeling, ok terraning, and really good with making maps fair
  4. neverbealone

    unit model

    anyone know where there are teen titans or avatar the last airbender unit models
  5. neverbealone

    moving objects/units/spells in mass

    thought that was what to do but don't know how to export them can u explain how
  6. neverbealone

    moving objects/units/spells in mass

    o.k. so problem is i created a ton of units, object, spells, and buffs but now i want to change he map they are on is there an easy way to do this besides copy paste each one?
  7. neverbealone

    need help on 2 spells, pushback and jump/slide

    ok so i help 2 spells, knock-back spell and jump/slide spell my problem with jump is coming up with the basic idea of how to make a jump spell and with push-back i need to make it push far enough and look smooth while doing so here's what i think might work but not really sure jump...
  8. neverbealone

    Smoke Cloud

    amazing spell and don't know why it isn't working but as far as the special effects go, i don't know if u want this but i think it is creating a bunch of special effects and then deleting the last one created right away
  9. neverbealone

    Event to detect mana shield disable

    Events Unit - A unit Is issued an order with no target Conditions (Issued order) Equal to (Order(manashieldoff)) Actions is this what you are asking for?
  10. neverbealone

    Defeated when all hero die

    Melee Initialization Events Unit - A unit Dies Conditions (All units of (Units owned by Player 1 (Red) matching (((Triggering unit) is A Hero) Equal to True)) are dead) Equal to True Actions Game - Defeat Player 1 (Red) with the message: Defeat!
  11. neverbealone

    Visibility Help

    sorry tried to figure it out but i dont know how to do it or how to figure it out
  12. neverbealone

    Visibility Help

    i thought it would be Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across (Playable map area) but i cant get that to work ill keep looking into it
  13. neverbealone

    Visibility Help

    "Hide Terrain" what does that do exactly?
  14. neverbealone

    How to remove units at start-up?

    Untitled Trigger 001 Events Map initialization Conditions Actions If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Unit - Remove Footman 0001 <gen> from the game) also if you want there unit to be removed when they leave and not...
  15. neverbealone

    How to remove units at start-up?

    donno how to post trigger yet but here is map with basic idea
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