Alright so I've decided I am going to create a new campaign for WC3:TFT. It's going to be an Undead campaign that takes place directly after Kel'Thuzard brings Archimonde into the world and yet before the final Undead campaign for the Frozen Throne.
I've got the whole plot worked out and I'm...
Hey I don't know if it's appropriate to post such things on here but I'm looking for as much feedback as possible on a map I made. It's a 1 vs 1 map and it's suppose to be a "blizzard quality" standard melee map. If anyone is interested in downloading the latest version than please follow the...
Okay well I downloaded JNGP, now how do I increase the map size beyond blizzards world editor limits? And for the record I'm talking about the playable area, not the actual file size.
Anyone care to post their strats when going against Humans while playing as the Undead? Or perhaps you're like me and no matter how pro you are at playing the Undead; it's just a matter of the Humans being way to overpowered.
Oh boy, I can't wait to come back and read all the Human loving...
I was wondering if there is any way to make a map in the world editor for wc3 that come how allows the map to be way bigger than the maximum given options that it currently provides editors with? Like is there any mods for the editor that would crack this and allow maps to be made a lot bigger...
OMG!!! It was the gameplay constants all along! Something that I had done so long ago for the first 3 heros that I completely forgot that step once I made the 4th one! RAWR SAUCE!
Needless to say that smitty saved the day.
Oh boy. I see it's time for me to do some more explaining which I really dreaded. The problem I'm running into is going to take a bit of effort to explain.
Basically I'm making custom heros. When I do this, I'll right click on an existing hero in the Object Editor, and select "New Custom...
Okay so does anyone know how to remove the text information that is displayed when you hold your cursor over lets say a hero's strength symbol in the interface when they're selected? I'm trying to remove the text that says crap like "Every point increases health by 25" and stuff like that. Any...
Ok I'm so tired of human players winning against me with siege engines. It's been the only time I've lost so far. How the hell does ud counter siege engines since human base is rigged and pally is killing your workers when you try to creep?
How can I make it to where items bought from your personal shop (tomb of relics in this case) won't replenish after their stock has run out? Example: Shop has 3 potions for sale. Once you buy all three...you ain't getting anymore till a new shop is built/found.