i have already figured out a fishing trigger but haven't implemented it. and right now i don't know if i want to implement anything else cuz of how big this map is getting but i might like the cooking idea. lol pet food.
I am thinking about having pets in the game that you choose but how the pet will grows changes based on the how you feed it. I will have to create a feeding trigger and multiple growth triggers for each pet. Although pet ideas would be helpful. Each pet will have four stages gaining one ability per stage and the ability increases as the pet levels up.
right now i just have combining the materials you get from dungeons into items. but my game starts with the chose of a male or female peasant which can be promoted to one of 4, 4 for male and 4 for female. then each class can be promoted to one of two class which each of those can also promote to one of two classes. which means i have to make 58 characters meaning 232 abilities. i have made 10 of them with their abilities. once i get the map and that done i will add in the synthesizing of materials then i might add in other stuff.