Recent content by OneBadPsycho

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    Random LEARNABLE Hero ability

    Hello there, I found this: https://www.thehelper.net/threads/custom-hero-creation-unveiled.37581/ which seems to be what you are describing. Cheers.
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    3DS 9 to MDX?

    I have used the script attached here to export models in the .mdl format. EDIT: And also this: http://world-editor-tutorials.thehelper.net/magos.php#model8
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    TheHelper Pixel Picture Project

    Hurra, this is cool.
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    question about: run trigger

    Why wouldn't it ? I forgot to mention that this is obviously without waits.
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    question about: run trigger

    Ye I noticed that after. I am not quite sure how to test that. This could probably show it: Noob Test 4 Events Unit - A unit Dies Conditions Actions Set IsRunning = True Trigger - Run Noob Test 4 Execute 1 <gen> (ignoring conditions) Set...
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    Quick Question Leaks

    Yeah it does. Off topic: That action is from Footmen Frenzy right? ^^
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    question about: run trigger

    It looks like "Triggering Unit" persists through the different triggers. A small test can show it: Noob Test Events Unit - A unit Dies Conditions Actions Game - Display to (All players) the text: (Name of (Triggering unit)) Trigger - Run Noob Test...
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    Respawn creeps.

    Could you explain exactly why ? :o This, for instance, works: globals real Respawn_Time = 30 location array CreepLoc endglobals scope Respawn initializer Init private function Conditions takes nothing returns boolean return GetOwningPlayer(GetDyingUnit()) == Player(9) endfunction...
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    Respawn creeps.

    It shouldn't matter much. GetTriggerUnit() GetDyingUnit() are both natives and if he uses dying unit, he wouldn't get confused later, even if Triggering Unit is faster.
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    Respawn creeps.

    Create new units where? If he use the palette in the editor they will automatically be counted in this. If he create them using a trigger he just adds the following below the unit creation: Set Integer = (Integer + 1) Unit - Set the custom value of (Last created unit) to Integer Set...
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    Help me in this question (Newby)

    You already asked that ^^ -and it was answered. http://www.thehelper.net/forums/showthread.php?t=151235
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    Respawn creeps.

    A simple respawn system could look like this: First we set the creep respawn points, using their own unique custom value. Creep Setup Events Map initialization Conditions Actions Set TempGroup = (Units owned by Player owning your creeps!) Unit Group - Pick...
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    Thanks alot, there is just one thing I don't understand then. I have another trigger where I use...

    Thanks alot, there is just one thing I don't understand then. I have another trigger where I use a wait too, but it works without storing data? I see if I can fit the trigger in a private message, if you want to take a look at it.
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    Yeah, I just found out that it bugged. I use waits :P. Could you show me how to store data with...

    Yeah, I just found out that it bugged. I use waits :P. Could you show me how to store data with waits?
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    AOE damage to units in altitude range.

    What exactly do you mean? Do you want to damage units within range of the target, but not it? -or in height?
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