Recent content by OuTLawZ-GoSu

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    Make unit leave region right away, instead of stopping for 1/2 sec

    I have about 50 units on the map, but the soldier is the only one that's moving. The rest are standing still. I'll remove some and see if it works. The turn rate is 2.00. I"ll set it to like .50 and see what happens.
  2. O

    Make unit leave region right away, instead of stopping for 1/2 sec

    It's there, but the unit still stops for about 1/2 a sec. No change. The default is set to .25. I set it to .01 but the unit still stops. Maybe it's some other option?
  3. O

    Make unit leave region right away, instead of stopping for 1/2 sec

    I'm trying to make it so a unit walks from region1 to region 2 to region 3 without stopping. I have this: Move 1to2 Events Unit - A unit enters Region1 <gen> Conditions Actions Unit - Order (Entering unit) to Move To (Center of Region2 <gen>) Move 2to3...
  4. O

    If a unit is in Group1, then do this. Help?

    I have this trigger so far: Events Unit - A unit enters BottomLeftStart <gen> Conditions <If entering unit is not in Gorup1> Actions Unit - Move (Triggering unit) instantly to (Center of BottomLeft <gen>) Camera - Pan camera for (Triggering...
  5. O

    Problem with this trigger. Please help.

    I'm trying to make it so when a unit enters a region, another unit dies, and the dying unit's player gets a new unit to control. Here's what I mean. I got Unit2 in Region1. When Unit1 enters Region1, Unit2 dies, and Unit3 gets created in Region2 for Unit2's controller. Here's the...
  6. O

    How can I increase placement distance with buildings.

    How do I make it so buildings are further away from each other when you build them. Here's what I mean: By default, the closes you can put two farms next to each other is like this: I need to make it so when you're selecting the placement for the farm, the closest you can put one...
  7. O

    Can't get AI to work for cat and mouse map.

    I got it to work with the first meathod. Thx.
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    Add Charges to Goblin Land Mine ability.

    How can I make it so the Goblin Land Mine ability has 3 charges. So after the unit uses it 3 times, it don't work no more. I have an idea about using vairables. A landminecount(integer) variable for each player. So when it gets to 0, remove the ability from the unit. Is there any other...
  9. O

    Can't get AI to work for cat and mouse map.

    The part with custom values sounds complicated as hell for me. I'm gonna try the first suggestion. Then if it dont work, I'll try to figure out how to do the second part.
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    Can't get AI to work for cat and mouse map.

    I'm working on a cat and mouse map. Everything is working exept the computer. I need the computer to chase the mice, but I always get this weird problem. When ever I order the computer to attack a unit, the the computer's units move a little bit, then go back to their spawn points. Someone...
  11. O

    Ability that lifts the enemy up

    I made a map with the way I made the lifting unit in the air work. Test the map first to see if it's what you were talkin about. Then do this: 1. Copy the 2 custom chieftan units to your map 2. Modify the ability Stone Crow Form like this: -Change "Data-Alternat Form Unit" to Wildman...
  12. O

    attachment

    Read this: http://world-editor-tutorials.thehelper.net/attachments.php I learned how to attach from that tutorial.
  13. O

    Set unit's Movement-Height through triggers.

    Is it possible to change the unit's Movement-Height through triggers? I can't find anything on the gui triggers. Maybe I missed it. Help?
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