For some reason the locust ability (which prevents the unit from being selected) isn't available when you do the action: Unit - Add ability
Is there anyway to do it with custom text?
Thank you
Edit: Nevermind... I did a search of the forum and found the answer (really should've done...
For some reason, whenever I use anything to block the player's vision (be it with a tree doodad, or line of sight blockers), if the player gets close enough to the tree, he is able to see through it. Is there anyway to stop this from happening?
I can't have the object be bigger than 4x4 (also...
I have a trigger that says if an enemy unit is within a certain range of a hero, then order the enemy to attack the hero. However, I don't want to enemy to be able to attack the hero if trees are blocking the enemy's vision of the hero.
Is there anyway to check if a computer-controlled player...
If I have a unit that cannot attack. When he is attacked, he will automatically move back a little bit. Is there anyway to stop him from automatically moving back?
Thank you
Is there anyway to differentiate between orders given to a unit by the player, versus automatic orders issued by the computer AI.
For example, if I select a unit and right click on a spot to move him, that's me giving him an order. But when he auto-attacks a unit, that's the computer giving...
What I am trying to do is create a special effect over a unit that is only visible to one team of players, and not the opponent team. It can't just be an invisible dummy unit because the opponents will sometimes have true sight.
It doesn't even have to be an effect, it can be a dummy unit...
oh my bad
well it could still work if there is only one builder per player (as ive seen in a lot of td maps)
if there is only one builder, then set him to a variable, and whenever a unit is being constructed by the player, you can then manipulate the builder with that variable
try adding a wait after he starts building before reseting his animation
Event - unit begins construction
action - Wait 1 second
Animation - Reset (constructing unit)'s animation