Recent content by pandamoniuma

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    Add locust ability with trigger?

    For some reason the locust ability (which prevents the unit from being selected) isn't available when you do the action: Unit - Add ability Is there anyway to do it with custom text? Thank you Edit: Nevermind... I did a search of the forum and found the answer (really should've done...
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    Make destructible/doodad COMPLETELY block vision?

    For some reason, whenever I use anything to block the player's vision (be it with a tree doodad, or line of sight blockers), if the player gets close enough to the tree, he is able to see through it. Is there anyway to stop this from happening? I can't have the object be bigger than 4x4 (also...
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    Detect unit visibility?

    Unfortunately, I found out that if you get close enough to a row of trees, you can see through them! ugh :banghead:
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    Detect unit visibility?

    ah cool, for some reason i never noticed all those "Visibility" comparisons in boolean, I kept looking at Player and Unit lol Thank you!
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    Detect unit visibility?

    I have a trigger that says if an enemy unit is within a certain range of a hero, then order the enemy to attack the hero. However, I don't want to enemy to be able to attack the hero if trees are blocking the enemy's vision of the hero. Is there anyway to check if a computer-controlled player...
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    Question about unit orders

    cool, im gonna try it, thank you!
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    Stop unit's from fleeing?

    cool it works, i never noticed that option before, thanks!
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    Stop unit's from fleeing?

    If I have a unit that cannot attack. When he is attacked, he will automatically move back a little bit. Is there anyway to stop him from automatically moving back? Thank you
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    Question about unit orders

    Is there anyway to differentiate between orders given to a unit by the player, versus automatic orders issued by the computer AI. For example, if I select a unit and right click on a spot to move him, that's me giving him an order. But when he auto-attacks a unit, that's the computer giving...
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    Create an effect visible to only one team?

    What I am trying to do is create a special effect over a unit that is only visible to one team of players, and not the opponent team. It can't just be an invisible dummy unit because the opponents will sometimes have true sight. It doesn't even have to be an effect, it can be a dummy unit...
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    Stopping the build animation for worker

    oh my bad well it could still work if there is only one builder per player (as ive seen in a lot of td maps) if there is only one builder, then set him to a variable, and whenever a unit is being constructed by the player, you can then manipulate the builder with that variable
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    Stopping the build animation for worker

    try adding a wait after he starts building before reseting his animation Event - unit begins construction action - Wait 1 second Animation - Reset (constructing unit)'s animation
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    Abilities/Items sharing cooldown - Possible?

    i dont see how furions teleport ability is the same as boots of travel, since the boots ability targets a unit whereas furions spell targets a point
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