Oh wow, I kinda see what you mean, I did the following and it worked perfectly:
Heal
Events
Unit - Blademaster 0154 <gen>'s life becomes Less than ((Max life of Blademaster 0154 <gen>) / 2.00)
Conditions
Actions
Unit - Set life of (Triggering unit) to 100.00%...
Still no effect :banghead: This is like when I tried to make a unit damage another unit lol, it just doesn't work D:
I think something is fundamentally wrong with my system
could someone please make this trigger and show it to me? tyvm :)
This is the trigger so far:
Events
Time - Every 0.10 seconds of game time
Conditions
((Triggering unit) is A Hero) Equal to True
(Life of (Triggering unit)) Less than or equal to ((Max life of (Triggering unit)) / 2.00)
Actions
Unit - Set life...
Hi guys!
I wondering how to make a passive ability that returns the hero's HP back to 100% once it drops below 50%.
This ability would ideally have a 10 second recharge so that it does not become overpowered.
Basically the problem for me is:
-How to detect when a unit's HP drops...