Recent content by Paragon1338

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    Health percentage detection?

    Oh wow, I kinda see what you mean, I did the following and it worked perfectly: Heal Events Unit - Blademaster 0154 <gen>'s life becomes Less than ((Max life of Blademaster 0154 <gen>) / 2.00) Conditions Actions Unit - Set life of (Triggering unit) to 100.00%...
  2. P

    Health percentage detection?

    Still no effect :banghead: This is like when I tried to make a unit damage another unit lol, it just doesn't work D: I think something is fundamentally wrong with my system could someone please make this trigger and show it to me? tyvm :)
  3. P

    Health percentage detection?

    This is the trigger so far: Events Time - Every 0.10 seconds of game time Conditions ((Triggering unit) is A Hero) Equal to True (Life of (Triggering unit)) Less than or equal to ((Max life of (Triggering unit)) / 2.00) Actions Unit - Set life...
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    Health percentage detection?

    Hi guys! I wondering how to make a passive ability that returns the hero's HP back to 100% once it drops below 50%. This ability would ideally have a 10 second recharge so that it does not become overpowered. Basically the problem for me is: -How to detect when a unit's HP drops...
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