Recent content by Parsival

  1. Parsival

    Damage System [Question]

    Of course there is. It is called "Damage Detection System". Here are some examples: http://www.thehelper.net/threads/gui-friendly-damage-detection.123417/ http://www.thehelper.net/threads/damage.117041/ http://www.thehelper.net/threads/damage-detection-system.48917/...
  2. Parsival

    TD FiveTeam TD Reborn

    UPDATE! Sixth beta version of FiveTeam TD Reborn released! :) Sorry for my little lateness (just 5 months, shit happens, lol). I had it almost finished a lot of time ago, but my laziness is stronger than me. I hope that this project still has a chance to become more popular (for now there is...
  3. Parsival

    AoE Bash

    O.o So... how to detect if the unit took damage?
  4. Parsival

    AoE Bash

    Well, I'm not an idiot. I'm asking you which event checks if not-specified unit took damage. I need it to be generic, because all units are created during gameplay.
  5. Parsival

    AoE Bash

    Which event checks if not-specified unit took damage? Hmm. I don't know this ability. Will check it, thanks.
  6. Parsival

    AoE Bash

    And when will you cast that storm bolt? When the unit starts attacking? And his missile did not even appear? And that's the question of this thread ;) Yes, it is.
  7. Parsival

    AoE Bash

    Hi. I just wanted to make AoE Bash. You know, chance of stunning enemy in range by attacking one of them. I know it's impossible in Object Editor and I need to make a script. I created ability based on normal Bash ability (has its own buff). Now I want to create dummy unit every time bash is...
  8. Parsival

    TD FiveTeam TD Reborn

    Nope. Tell me if you have any ideas about it.
  9. Parsival

    TD FiveTeam TD Reborn

    Yep, forgot about it. Will edit first post :P Yeah, will do that soon. BUILDING is constant and it lasts two seconds. UPGRADING not and it's usually about 5-10sec. Yes. And now I see it shouldn't. 29th level is only 12 units. 12x25 = 300 gold and you are done :) Well, web ability targets...
  10. Parsival

    TD FiveTeam TD Reborn

    Done.
  11. Parsival

    TD FiveTeam TD Reborn

    UPDATE! Fifth beta version of FiveTeam TD Reborn is out! Reworked gold sending system Balanced creep waves a bit (mainly air; swapped with ground so there is bigger gap between airs) Added minimap preview image Fixed Ice and Splash towers' issues Fixed many minor bugs and memory...
  12. Parsival

    TD FiveTeam TD Reborn

    UPDATE! Sorry for 5 days absence. I'm back with released BETA4 now! The most important new thing here is fixed disconnecting when there was a gap between players on players list in game lobby. It was necessary because of map's engine, but I spent a lot of time to rewrite it a bit (needs...
  13. Parsival

    TD FiveTeam TD Reborn

    And preloading is already in BETA3.
  14. Parsival

    Sound for specific player -.-

    Yes, but I didn't get it. Now it's clear. I'm just testing it. Well, I will have to release new version of map and then start testing, lol :/ Thanks, I hope it will work. EDIT// Ok. It works.
  15. Parsival

    Sound for specific player -.-

    You're right. My bad. Well, doesn't work anyway...
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