This should work with the old system; @Hot, if you are supposed to submit this spell somewhere, know that it might not be accepted. That is why Blizzard made this update of Hashtables in GUI, so that we avoid this inefficient triggering of indexes.
It should be Unit is Ordered, which would be less accurate; I don't know what you want it for, but you should use the damage event rather than the Order one. When a unit is ordered, it doesn't mean that the damage will be actually calculated; the order can be made 5000 range away, but the damage...
Go to the Sound Editor, select the sound you want, right click on it and "Use this sound". Afterwards, getting to the Trigger Editor, by scrolling down to "Sound - Play Sound", upon selecting "Sound", you will see the variable sound you have chosen. Press it and all set.
Add the second if/then/else right after the Set tempinteger = ((tempinteger) + 1) action and the tempinteger = ((tempinteger) + 1) action in the "Else" part of the second if then else:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-class of (Item...
You mean that this won't work?:
Tr1
Events
A unit dies
Conditions
((Unit-type) of (Dying Unit)) Equal to X
Actions
Set Point1 = (Position of (Dying unit))
Item - Create 1 X Item at Point1
Custom script: call RemoveLocation (udg_Point1)
For the chance:
Tr
Events
A unit...
Set the Back_Target in Actions before the "If/Then/Else"s.
Get the chance as "Level of ability*5", so it becomes all in one:
Blade Embrace
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blade Embrace (Shadowmancer)...
Trigger1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Set Timer1 = (Last Created Timer)
Countdown Timer - Start Timer1 as a One-shot timer that will expire in 600.00 seconds
Trigger2
Events
Time - Timer1 expires
Conditions
Actions
Set Point1 = (Your...
You should be aware of two factors:
1) It is easier to trigger and it is quite more understandable to players, which is relevant to the Warcaft 3 machine [critical and dodge work with percents in default warcraft as well]. You could do it with simple GUI knowledge.
2) It requires a "Critical...
1) It leaks a lot; you create too many units, when the points leak.
2) Go to your Dummy unit, change to Stats - Food Cost = 0.
3) The trigger(s):
Trigger1
Events
A unit begins channeling an ability
Conditions
Ability being cast Equal to Big Bang Explosion
Actions
Set Caster =...