Recent content by Phubar

  1. Phubar

    Behavior that reduces % damage in an arc

    Hi, im back after some years :) I want to make this happen: if a unit takes damage from the front of its model reduce damage by a %, if another unit takes damage fron its sides it reduces damage by a %, if an unit takes damage from rear it takes increased % damage. If the reduction would be at...
  2. Phubar

    Complex Trigger Problem

    Upload your map instead of sending it to Siretu, i can see it too :)
  3. Phubar

    Complex Trigger Problem

    Siretu i did not undestand what you wanted to say until i saw your triggers! :) There were a lot of misunderstandings in this topic! Clever solution! I'm glad that all works fine :)
  4. Phubar

    Complex Trigger Problem

    Sry but i think that your trigger wont work if he selects 2 or more units (by selection box). Btw he solved the "reselect a unit that is alredy selected" (using his or my solution, that are similar) and now has the problem that in the time gap between he selects a unit and the whole group is...
  5. Phubar

    Complex Trigger Problem

    Kyuft has already a working set of triggers but he wants to change it becouse of: So i think he has to keep his triggers as they are and find a way to bypass the problem of commanding a unit before the whole group is selected. I suggested this (to add in the trigger triggered by "Unit is...
  6. Phubar

    Complex Trigger Problem

    None of them :) I mean im not able to do a thing like myGroup= group of (myUnit) ie unit "mom" is in group "family", unit "carl" is in group "friends". myGroup= group of (mom) will do myGroup=family If i change mom with carl myGroup=friends. Kyuft made a trigger for group selection but he asked...
  7. Phubar

    Complex Trigger Problem

    Siretu, the "problem" is that there is no function that selects or returns the group of a given unit. Or i cant find it..
  8. Phubar

    Complex Trigger Problem

    Dave i was talking about another thing. If you have 3 groups (A, B and C) when you select any unit the trigger will -Select all unit in group (the one where the selected unit is) So it will select A, B or C.
  9. Phubar

    Complex Trigger Problem

    To instant select you need a function that gives the group where the unit is in (cant find it... you need a custom function) Then you have to use "select group" base function and refer to the group (group in which the triggering unit is). Siretu may help with this custom function, try to tell...
  10. Phubar

    Complex Trigger Problem

    To avoid comanding unit before whole group is selected add -make triggering unit uncommandable at the very start of selection group trigger and -make triggering unit commandable after the group selection is done.
  11. Phubar

    Complex Trigger Problem

    Just reselect the units currently selected after they were deselected. The other trigger (the one that selects the whole group when a unit is selected) will do all the work. IMPORTANT add a little wait time between deselection and reselection
  12. Phubar

    Complex Trigger Problem

    Sry for language error, i meant pick not peek :D Btw... Solved! :) TRIGGER Keep selection Events Unit selection - Any unit is Deselected by Any player Conditions Actions Unit group - Pick all units in (Units selected for player 1) and do (actions)...
  13. Phubar

    Complex Trigger Problem

    Maybe this will work (i didnt understand your method of selecting units so i will explain in general way) When a unit is deselected (this happens when you have a group selected and click on one of their units) peek all units in "units that are selected" an then select the group that contain...
  14. Phubar

    Complex Trigger Problem

    Yes i was just thinking that "click unit" makes the drag box useless.. Sry i have to think a bit more... and i mean days :D
  15. Phubar

    Complex Trigger Problem

    The unit is set to selectable or not?
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