Recent content by Pigger

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    Spell Help...

    You could have the builder build normal buildings and then have a trigger fire once the construction is finished that sets an expiration timer.
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    slow aura

    The problem with the tornado slow aura is that there is no buff icon (nor ability icon I believe) EDIT: IIRC...
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    Passive movement and attack speed increase + armour bonus

    Is it supposed to be a passive skill or an active? That may help. Why didn't Endurance/Devotion work? What exactly is it supposed to do that they could not fulfill? Inner Fire adds armor (I believe)
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    Cliffish thing

    Terraining
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    Sell Function

    Yes in the object editor, as an upgrade (I think there is an 'Upgrade' tab) create one that does absolutely nothing and give it to the tower you want to sell. Also, don't double post, simply edit your previous post.
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    Sell Function

    Saying which part you don't understand helps...
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    I need help with an ability.

    I would say have a trigger than fires when the ability is cast. Then pick every unit with that specific buff and turn them invulnerable, wait some formula of time (To solve the problem you mentioned in the above helper's post, just have it wait like (X * Level of Ability) seconds), then remove it.
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    Sell Function

    Create a research upgrade called "Sell Tower" or something along those lines, and then have a trigger with the event of Research Completed or something along those lines (Sorry I don't have WE open right now), destroy the building and give X gold to owner of the tower.
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    I can't spot the problem in this :/ (Creeps not spawning)

    For LVL, is it set to default 0? Because for your integer loop then, it would go 1 to 0. Which makes no sense.
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    [Contest] Official Spell Contest #1

    Ancestral Pwnage
  11. P

    Non-moving, but able to turn

    Setting the movement speed to 1 also works. It would take aeons just for it to move a centimeter on screen.
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    What spell to base this off of?

    Are the targets correct?
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    tranperancy

    I am pretty sure, unless you change the color values. Although because it becomes more transparent it would be harder to see the colors, but they would be there.
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    Split wave

    It would make the trigger easier to read and interpret. Thus causing less confusion. It turns: Ouch Events Map initialization Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
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    tranperancy

    Well, 0% Transparency makes then visible, 100% Transparency makes them totally invisible. I would say just mess around a bit with that number until you find one that is suitable.
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