Thank you for the responses
i try to give more info
the point is, the race is just the same warcraft settings of the human race
that means the human race still has units like mountain king, rifleman, spell breaker, gryphon rider etc
the gameplay difference from melee game and my RTS map is...
the rts game only have 1 race, the typical warcraft human race...
but in game the player can customize the race
the inspiration and gameplay is like Stronghold/Crusader, build and defend the base
with villagers, kids, peasants..
but i cant find a good title or background story of why the...
why does the cloud model dissapear when near corner of the screen?
has anyone ever noticed this?
can anyone advise how to edit the model so it wont has this problem?
(i am asking because i want to use this model with very large scale, it will look weird
if it suddenly just dissappear)
Hi,
how can i make a normal unit with selection behavior like "ward"?
(it means the unit are not selected when u drag select)
if i tick unit classification as ward, it cannot move or cast spell
any other idea?
hi,
I want to make special effects when a building is in "Stand Work" animation without edit the model.
how could i find an trigger event that detects the animation name?
please enlighten me
thanks!!
how can i make a normal flying unit, cannot fly over a certain building?
It is because i am making a very tall buildable tower, but it looks weird when
flying units can fly through the tall building.
Doodads\Cityscape\Props\City_Fountain\City_Fountain.mdl
i make a buildable Fountain using this model, but problem is when it is destroyed,
the fountain model won't dissapear and stays there.
this model dont have death animation,
can someone edit this model for me so at least it will...
I wan to make a spell that creates a destructible doodad
the problem is, when the destructible is created through trigger,
it will appear in hidden fog.
it means other player will know u cast the spell even if it is not revealed through fog
how can i fix this?
please help