If creep drop books upon death and when player picks it up and he don't need it, he sells it. by the time he needs it, he might already sold that book in other word, he forgot about the item combination recipe. So i came up with an idea, when player picks up the book/tome he will have his quest...
baassee: Hmm, i think of that too but what if the game consists of 5 rounds? Then i will have to make 5 different upgrades and need a boolean variables to check for every single one, that wouldn't work. Thanks for the help!
NeuroToxin: Yeah, i think of that too but looks tedious so i wanted to...
Is there any way to reverse the effect of research?
Ok, here is the problem.
Let's say the game consists of 3 rounds and i research an upgrade till level 3.
After round 1, how do i reverse the upgrade back to level 1?:confused:
EDIT: Oh, just read around the forum and found out that there...
it is not 400% or 800%.
Lets say your hero has an attack speed of 2s.
After the 1st 400% increase, ur hero attack speed = 2s/4 = 0.5s.
2nd 400% increase = 0.5s/4 = 0.125s.
How about trying this?
-you can create another unit that is exactly the same as the main one, however it will not have any collision size. [do this if you want your main unit to have collision, else leave it]
-then hide the main unit and order the replicate and order it to move to the respective...
You can create a trigger that will pick every unit on the map.
Whenever you cast the summon ability, you will have a unit group that will pick all the summoned unit type owned by the owner of casting unit. Then you count how many summoned unit you have and how many witch doctor you have in the...